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2 rooms Phase
In this phase, you resolve the effect of each
die you placed. Remove the die to show
its effect has been resolved. Dice may be
resolved in any order.
Dice cannot be added together, unless
they are sharing a multi-space room. If you
choose to not use a particular die, you must
still remove it.
cosTs
Many rooms have
an energy cost. This
room, for example,
requires you to pay
2 energy to use it.
You pay the energy by moving
your energy marker on the energy
track. If you don't want to pay or
can't pay, remove the die with no
effect.
value of a room
The value of a room is the
amount shown on the die, plus
or minus the room's modifier (if
it has one).
Example: The room illustrated above has value
3 − 1 = 2.
Note that a room's modier does not affect
the movement of enemy ships in the Dice
Phase.
mulTi-sPace rooms
If a room takes up
multiple spaces, it
can be used only if
all of its spaces
have dice. The value
is the sum of the dice, plus or minus any
modifiers.
Example: The value of the room shown above is
four: 1 + 6 − 3 = 4.
If any space of a multi-space room is left
empty, remove its dice with no effect.
AA gun rooms are explained on
the previous page. They have
no effect in the Rooms Phase.
Simply remove the die.
Excavated tunnels have no
effect. Simply remove the die.
Energy rooms generate the
energy you need to power other
effects. Add the value of the
room to your energy. If this
would move your marker off the
track, set your energy to the
maximum value.
Jet fighter rooms let you shoot
down one or more enemy ships.
Destroy all enemy ships on
explosion spaces with a number
less than or equal to the value
of this room. Purple ships return
to the mothership to respawn.
White ships are removed from
the board.
Research rooms allow you to
advance on the research track,
which is how you win the game.
Move up one or more spaces on
the research track; the sum of
the numbers on these spaces
must be less than or equal to
the value of the room. For
example, to pass over a 2 and
end your move on a 3, you need
a room with value 5 or better.
excavaTeD room effecTs
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