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Art Direction: Filip Murmak
Artwork: Kwanchai Moryia, Petr Boháček
Supporting Artists:
Jakub Politzer, Dávid Jablonovský
Typesetting: František Horálek
3D Modeling: Radim Pech
Production: Vít Vodička
Rulebook Writer: Jason Holt
Project Management: Jan Zvoček
Project Supervisor: Petr Murmak
There is only one name on the box, but that isn't completely fair to all those
people without whom the game wouldn't exist. I thank you all for your admirable
commitment, for all the wise advice, for the experience and talent which you've
put into this game and for the encouragement you've given me. Without you, this
dream of mine would never come real.
Playtesters: Jakub Uhlíř, Vít Vodka, Petr Murmak, Vlaada and Pavk Chvátil,
Monika Křivánková, Petr Čáslava, Tomáš Helmich, David Neddek, Jan Zvoníček,
Michal Štach, Michaela Štachová, Paul Grogan, Miroslav Felix Podlesný, Filip
Murmak, Pavel Taček, Tonda and Petr Palička, Ladislav Pospěch, Kuba Kutil,
Martin Váňa, Adam Španěl, Michal Kopřiva, Pavel Češka, Standa Kubeš, Olda Rejl,
Petr Ovesný, Ivan Dostál, Dan Knápek, Petr Marek, and many other awesome
players and friends, who played the game either alone or during many gaming
events, physical or virtual. Especially, the virtual part wouldn't be possible without
Lukáš Novotný. Special mention goes to all those enthusiastic print&play players,
whose feedback helped me with the important first steps that allowed the original
minimalist 9-card design to become something much more.
Special Thanks: Developing a game is a great task and in the first place, I thank my
beloved Jani and my whole family for their patience and support during those busy
times. Big thanks go to all the great people from CGE for taking me among them
and providing me with this opportunity, with special thanks to Petr Murmak, who
has found us a way any time we've got stuck. Big thanks to Vlaada for supporting
the game from the very beginning and helping me to keep the right direction. Many
thanks to Filip Murmak, Dávid Jablonovský and Frantek Sedček for sharing
their experience and skills and helping me with the graphic issues. Jason Holt
was my saviour when it came to words and stories. Without the big help with
typesetting from František Holek, we could have lost at the finishing line. The
game would not be so well known without Paul Grogan, who has been demoing
it tirelessly and passionately on all the big gaming events. Thanks to all those
amazing people who made it happen.
© Czech Games Edition, October 2020
www.CzechGames.com
a Game by t omáš u hlíř
The components in the campaign can also be used to spice up standalone games, allowing you
to build your own battle.
Choose any city, damaged or undamaged. Choose any scenario, or play without one. You can
play with any team of characters or none at all. You can play with characters upgraded, not
upgraded, or a mix. Set up the sky with any combination of basic and advanced sky tiles. Then
set your difficulty.
DifficulTy
The difficulty is determined by the black and yellow stars.
Spice up your Standalone Game
Add up all black stars and subtract all yellow stars. This is the game's difficulty.
If you add the number of black and yellow stars together, that tells you how epic your game is.
Each black star on
a sky tile adds 1
to your difficulty.
If you are using
a scenario, that
also adds 1 to
your difficulty.
Yellow stars cancel
black stars. Each
upgraded character
subtracts 1 from
your difficulty.
Damaged cities
and nonupgraded
characters are
each worth half
a yellow star.
For more info, visit www.ufs-solo.game
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