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excavaTing your Base
In the Dice Phase, you were allowed to place
at most one die in an unexcavated space. In
the Rooms Phase, that die can be used to
move the excavator. If you choose to move
the excavator, pay 1 energy. (This cost is
depicted on the excavator.) Remove the die
and move the excavator to the die's space.
The spaces behind the excavator have now
been excavated.
Reminder: How many spaces did you move
the excavator? It should be less than or
equal to the amount shown on the die. If this
is not the case, then the placement in the
Dice Phase was illegal. (See page 4.)
Example – Shooting Down Ships
During the Dice Phase, you placed your dice
cleverly and maneuvered 3 enemy ships onto
explosion spaces, as illustrated on the right.
Now it's the Rooms Phase, and you have a chance
to resolve a jet fighter room with value 3.
Ship A is shot down. It's a purple ship, so it goes
to the mothership to await respawn.
Ship B is shot down. It's a white ship, so you
remove it from the board.
Ship C is not shot down. Its explosion space has
the number 4, and your effect's value is only 3.
Ship C remains in the sky, as do all the other
ships, because they are not on explosion spaces.
Example – Researching
You have two dice in research rooms, as shown.
One room has value 2, and the other has value 3.
(The die is a
4
, but the room has a −1 modifier.)
Your research marker is on the space shown,
with spaces that cost 1, 3, and 1 above it. Can you
use your dice to advance three spaces?
The answer is no. Although the total cost of the
three spaces is 1 + 3 + 1 = 5, your two rooms
must be resolved separately. If you resolve the
value 2 room first, it moves you only one space.
Then the value 3 room can move you up to
space 3, but that's where you stop.
If you resolve the value 3 room first, it
moves you up one space. From there, the
value 2 room's effect will not be useable. You
should probably try to use both rooms, if you
have 3 energy to pay for them.
A room with value 5 would have been enough
to move your marker up three spaces, because
their total cost is 5.
Example 3 – Excavating
You placed a
6
to move the excavator. This move
is only 5 spaces, so a
5
would have worked, too. In
the Rooms Phase, remove the die and pay 1 energy
to advance the excavator to the die's space.
22
44
C
B
33
A
-1-1
- 7 -
- 7 -
7


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