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enemy shiP acTions
Each time you place a die, all
enemy ships in that column
descend a number of spaces
equal to the amount shown on
the die …
… unless the die is placed in an
AA gun room. These rooms fill
the sky with anti-aircraft fire,
causing enemy ships to descend
more cautiously – ships in this
column descend one space less than the
amount shown on the die. If the die is a 1,
the ships do not descend and do not trigger
effects.
Immediately after all ships in the column
descend, they trigger any effects on their
resulting spaces.
Ignore spaces they pass through. If
multiple ships are in the column, move them
simultaneously, then resolve their effects,
starting at the top.
Damage
If a ship descends below the sky, it hits your
city and your base takes damage. Move the
damage marker down one space.
After damaging your city, the ship vic to-
ri ously returns to the mothership to be
respawned at the end of the round.
If the damage marker
moves onto the skull icon,
you have lost the game.
(See page 9.)
Move the ship into the space
the arrow points to.
Exception: If that space
already has a ship in it, the
arrow has no effect.
Move the mothership tile
down one row. If it moves into
a row with ships (of any color)
return them to the mother-
ship to respawn later.
If the mothership tile descends to the row
marked by the skull, you lose immediately.
Otherwise, you ignore the mothership
actions (the symbols along the right edge of
the board).
This is not a triggered effect.
Explosions like this mark
spaces where ships can be
shot down by your fighters in
the next phase.
Example:
After several rounds of play, two
enemy ships are in the second
column, in the positions shown.
1.
Let's say you place a
2
in
that column.
2.
Both ships descend 2 spaces.
3.
The upper ship is now on an
explosion space, where it
can be shot down later. The
lower ship triggers the effect
that makes the mothership
immediately descend one row.
Note that both ships move at the
same time, before you resolve any
effects.
The purple ship ends up very
close to your city. Next round,
any die that moves it more than
1 space will cause it to hit your
city and deal one damage. It will
then return to the mothership and
spawn at the end of that round.
- 5 -
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5


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