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The excavaTor
The excavator follows a path
winding down through your base,
from row to row. It divides your
base into two parts. All spaces on the path
behind the excavator are excavated. All other
spaces are not yet excavated.
Only one die can be placed on a space ahead
of the excavator. All other dice must be placed
on excavated spaces.
The only reason to place a die in an un exca-
vated space is to move the excavator there
during the Rooms Phase. Before placing it,
count the spaces from the excavator to that
space: Your die must have this value or higher.
Example: In the illustration on the right, the
6
is 5 spaces ahead of the excavator. This is
legal. A
5
would also be legal in that space, but
a
4
would not.
Note: A die used to move the excavator must
still follow the rule of one die per column.
Your goal is to get your research marker to the top of the research track before the aliens
destroy your city. You lose if your damage marker reaches the bottom of its track or if the
mothership descends to the row marked with a skull.
Each round of the game has three phases:
1 Dice Phase
Gameplay
1 Dice Phase: Place dice and move ships.
2 Rooms Phase: Resolve the effects of your chosen rooms.
3 Mothership Phase: Resolve the mothership's turn.
1. Roll all 5 dice. (You should have 3 gray and 2 white.)
2. Place each die in a different column of your base.
Each time you place a die:
All ships in that column descend by the amount shown
on the die.
Some effects may be triggered. (See facing page.)
After placing a white die, reroll all dice not yet placed.
You will place two white dice, so you must reroll twice – or only once, if you save a white die for
last. When you are done, you will have one die in each column. These dice will power various
effects during the Rooms Phase.
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