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STORY MODE
The Stor Mode is a game modifier specifically created to slow
the experience gain and allow the Heroes to keep their Equip-
ment and Skills from one game to the next. Like in roleplaying
games, the Heroes evolve quite slowly, but in a permanent way,
during immersive campaigns. You can then play your own epic
sagas, taking an active part in the destiny of daring beginners
turning into legendar heroes as they go fight through several
adventures.
The Stor Mode is played with the normal rules, with the follow-
ing exceptions and specifics.
E  L
Use this to track the Micro-Experience Points
your Hero gains in Stor Mode.
The Stor Mode uses the Micro-Experience track of the Hero
Dashboard. Ever time a Hero should gain an Experience Point
using normal rules, he gains a Micro-Experience Point instead.
Spending  Micro-Experience Points earns a standard Experi-
ence Point. This happens automatically once the Micro-Experi-
ence track reaches .
NOTES: Signatures may be used by spending Micro-Experience Points.
Whenever o Heroes or more have the same amount of Experience
Points, use their Micro-Experience Points amount to decide which one
has the most Experience on the board.
• A Hero’s Level is set by the highest Skill he has acquired. This is
used for several factors in Stor Mode.
Each Quest starts at the Level corresponding to the highest
Level among Heroes. Flip down the lower Level tokens.
EXAMPLE: Whisper acquired a Level  Skill. From now on, she is
considered a Level  Hero. Any Quest she takes part in as the highest
Level Hero starts at Level .
While each Quest starts at the Level of the highest Skill
acquired by a Hero, aer it starts you follow the normal rules for
determining the Current Level. Once a Hero explores a tile with
a Level token that is higher than that, that becomes the Current
Level, and so on.
E C
In Stor Mode, when an Event card references the Current Level,
this is considered the highest Level token in a Tile occupied
by a Hero. For any other purpose follow the normal rules for
“Current Level.
EXAMPLE: Elias (who has a Level  Skill) has reached the Tile with
the Level  token while all other par members are still on the Tile
with the Level  token. During the Event Phase, players draw an Event
card that says, “Spawn a Guard card in the Zone holding the Token of
the Current Level +. This Guard will Spawn on the Zone containing
the Level  token, since Elias is the Hero on the farthest tile.
I
• Heroes receive Starting Equipment on their first Quest only.
Heroes can only Equip and use Equipment cards matching the
Quests Current Level or below. Equipment cards of superior Lev-
els can be stored in the Inventor, but cannot be used until the
Quest reaches the Equipments Level. Artifacts are considered to
be Level .
MASSIVE DARKNESS - RULES
38
Missing Level Tokens: If a Hero’s Level is Higher than the
Highest Level token present on the Quest being set up,
you’ll need to add the missing tokens up to and including
the Level of that Hero. These tokens are added to the same
Zone that holds the highest Level token currently on the
Quest and follow the normal rules.
EXAMPLE: Elias has a Level  Skill, but the highest Level
token on the Quest he’s about to embark on is Level . A Level 
token and a Level  token are added to the Zone where the Level
 token is.
38


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