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QUEST 4: GOBLIN WAR DRUMS
Goblin drums can be heard in the dis-
tance as your party travels to another
quest. These war drums give away an
unusual concentration of dark forces.
Maybe you should pay them a visit and
make sure they won’t bother anyone
anymore. Did anyone else notice
debris falling from the ceiling every
time these drums sound?
Tiles needed: V, R, V & R.
QUEST OBJECTIVES
Complete the objectives in this order to
win the game. Escape the Crumbling
Dungeon!
– Kill the Monster Sentr.
Escape through the Exit with all He-
roes before the dungeon caves in.
QUEST SPECIAL RULES
• Setup. Place the following number of
Wound tokens on each Tile:
R:  Wound tokens
V:  Wound tokens
R:  Wound tokens
V:  Wound tokens
• Crumbling Dungeon. Ever time a
player passes the First Player token, also
remove  Wound token from the Lowest
Level Tile. When a Tile has no Wound
tokens, remove it from the map and kill
everActor standing there. No XP is
gained from those deaths.
Leave no man behind. If any Hero is
killed by the crumbling Tiles, players lose
the game.
• Monster Sentr. When any Hero first
moves through the Pillars, spawn a
Greater Roaming Monster in the Zone
holding the Level  token. This Enemy
doesn’t count as a Roaming Monster for
Event cards.
MASSIVE DARKNESS - RULES
44
Level
(Level  to )
Hero Starting
Zone
Exit
8R
7V
1V
6R
Pillar
Closed Door
40


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