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ADDITIONAL RULES
ARTIFACTS
Artifacts are ancient items of tremendous power and are the
reason why Heroes go against the Darkness to claim the Light-
bringers’ legacy. Such treasures cannot be found on your average
Guardian or Treasure chest and are usually linked to a Quest
achievement (Artifact token or Quest objective).
OBJECTIVE AND PILLAR TOKENS
Artifacts, Lair, and Librar tokens are key components to a Quests’
creation.
Pillar tokens are usually described as being structural flaws the
Heroes can use to their advantage and win the game.
In both cases, the Quest’s description details the special rules to
use whenever such a token is used.
STUN
The Stun eect temporarily disables an Actor. Lay down his min-
iature to keep track of the eect.
- A Stunned Hero must spend an Action to get up (see P. ) before
they can perform any other Action. If he can’t, he does nothing
and keeps on being Stunned.
- A Stunned Enemy spends its next Activation getting up. It
doesn’t do anything else during that Activation, neither moving
nor attacking.
- Stunned Enemies are ignored to determine whether or not a
Hero can leave a Zone. Likewise, Enemies are able to move out of
a Zone with a Stunned Hero (though they can still Attack him).
- If a Mob is Stunned, all members of it are Stunned. When
attacking a stunned Mob, the Hero is able to assign Wounds to
the Boss, since the Stunned Minions cannot protect it.
- Stunned targets still roll their Defense dice normally and can’t
be Stunned again.
EXAMPLE: Using an Ice Mace, Owen Stuns an entire Dwarf
Defenders Mob, then proceeds to kill the Boss and leaves the Zone
harmlessly, stealing its Equipment. The Dwarf Defender Minions
then Counter-Attack, but must spend their entire Counter-Attack
Activation getting up; they can’t attack Owen during their Activation
and no longer have the Boss’ Equipment to help them.
MASSIVE DARKNESS - RULES
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These are Objective tokens: Artifact,
Lair, and Map, respectively.
This is a Pillar token.
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