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MOB RULES
REMEMBER: Under most circumstances, a Boss cannot be Wounded
as long as at least  of its Minion escorts stands along it in the same
Zone. Game eects aecting all Actors or Enemies in the Zone they
stand aect them as well.
M A
When a Mob attacks use the Attack dice indicated on the Enemy
card to resolve Combat rolls, no matter the number of Minions
in it. If the Boss is carring a Weapon that matches the Attack
pe being performed by the Mob, its dice are added to the Mobs
Attack. The entire Mob focuses its Attack on a single target.
EXAMPLE: Sibyl is attacked at range by a Goblin Archers Mob
consisting of a Boss and six Minions. The number of Minions doesn’t
aect the Attack dice rolled, and the Boss’ Long Sword doesn’t aect
this Ranged Attack since its not a Ranged Weapon. The Combat roll
is resolved with 
against Sibyl’s Defense dice.
M D
Hero Attacks aect all Minions represented by a single Enemy
card and standing in the targeted Zone.
Use the Defense dice indicated on the Enemy card to resolve
Combat rolls against the whole Mob, no matter the number of
Minions in it. If the Boss is carring an Equipment that grants
extra Defense, its dice are added to the Mobs Defense dice.
Each figure in a Mob has the same Health, as indicated on the
Enemy card. Players deal the Wounds
to each of the targeted
Minions,  at a time, eliminating  before dealing Wounds to the
next. Only aer all Minions have been eliminated can the Heroes
target the Boss. Even if the Attack that kills the last Minion could
still deal more Wounds, those are ignored and a new Attack must
be made to kill the Boss. When the Boss is killed, the Hero who
dealt the killing blow gets its Treasure card (and may choose to
instantly give it to another Hero standing in his Zone).
EXAMPLE: Bjorn executes a Charge in a Zone with four Level 
Dwarf Warrior Minions led by a Dwarf Warrior Boss. The Combat
roll is done with Bjorn’s Attack dice against the Defense value of the
Dwarf Warriors: 
, plus the Boss’ Chainmail Armor’s  .
Obtaining 
against  , Bjorn inflicts  Wounds to the Dwarf
Warriors Mob. The Boss can’t be selected, as his Minions still stand in
the Zone. A first Minion receives  Wounds, which is enough to kill it
(Health ). A second Minion endures the last Wound: a Wound token
is placed near its miniature.
On a second Melee Attack, Bjorn inflicts  more Wounds and kills 
more Minions. Only a wounded Minion remains, along with the Boss.
On a third Melee Attack, Bjorn inflict  more Wounds.  is enough
to kill the last Minion. The other  are overkill and lost, as the Boss
cannot be targeted. On the other hand, the Boss can now be Attacked!
MASSIVE DARKNESS - RULES
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