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giants can, however, cast spells against giantslayers as
long as the spell does not specify that the target of the
spell is a “Giant.
5) Battle Rewards: If the giantslayers succeed in defeating
any giants, then each defeated giant confers half of
its Ordning Points (round up) to the player who is
controlling the giantslayers.
If the defending giants manage to defeat any of the
attacking giantslayers, then the defeated giantslayers
do not confer any Ordning Points. However, for each
giantslayer that is defeated and removed from the board,
the defending giant race draws 1 Resource Card from
the top of the Resource Deck.
Giantslayers on the Board
Giant armies can freely enter spaces with giantslayers,
but they cannot attack giantslayers during a normal turn.
Giantslayers only participate in battle when they assault
giants during a player’s Rest Command; giantslayers are
excellent at hiding from giants while they are planning
their next assault.
NPC GIANTS
When playing with fewer than 6 players, one or more
giant races will be represented on the board by NPC
(non-player character) giants (see “Set Up” on pages 9 - 10).
NPC giants do not move or attack during the game, but
they defend themselves (and are worth Ordning Points)
when they are attacked.
3. Attack with Giantslayers
(1 Giantslayer Action per Attacking Giantslayer)
Once you are done moving giantslayers, then you may
choose to attack with the giantslayers. Unlike giants,
giantslayers only attack giants in their same region.
Giantslayers never attack giants in an adjacent region.
Important: The player controlling the giantslayers can
never
use them to attack their own giants!
Each giantslayer may make one (and only one) attack
during a single Rest Command. If you choose to attack
with more than 1 giantslayer who is in the same region,
then those giantslayers combine their assault into a single
attack. Giantslayers in dierent regions make separate
attacks. You must, however, pay 1 Giantslayer Action for
each
attacking giantslayer, even if several giantslayers
are launching an assault in the same region. If you cannot
or do not wish to pay for all of the giantslayers in a given
region to attack, then only the giantslayers you pay for will
participate in the attack.
Giantslayers follow all the normal rules of battle, with
modications detailed below:
1) Rolling Giantslayer Combat Dice: Giantslayers only
roll standard combat dice. The player controlling them
never rolls their race’s special combat die. The player
controlling the giantslayers rolls a number of combat
dice equal to the combined Strength Values of all
giantslayers involved in the attack. The giantslayers’
Strength Values are listed on their corresponding
Giantslayer Cards.
2) Giantslayer Abilities: Each giantslayer possesses a
unique power listed on its corresponding Giantslayer
Card. If a giantslayer has been wounded, then its
corresponding Giantslayer Card is ipped face down and
its special power cannot be used, although it still retains
its listed Strength and Fortitude Values.
Sinker’s ability allows the giantslayers to re-roll up to
2 of their combat dice. Line can convert up to 2 arcane
results into 2 hit results each. Hook can force the
defending giants to re-roll all of their dice, although
Hook’s ability must be used immediately after the giants
have rolled their dice (before they have modied their
dice with Command Cards, Spell Cards, or Resource
Cards), or not at all.
3) Receiving Casualties: The player controlling the
giantslayers must assign damage to them based on
the defending giants’ combat results. Any giantslayers
who sustain damage equal to their Fortitude Values are
defeated and removed from the board, although they can
be recruited again on a future turn. Any giantslayers who
sustain damage that is less than their Fortitude Values
are wounded, and their corresponding Giantslayer Cards
are ipped over to their wounded sides (unless they were
already wounded, in which case they are defeated).
4) Casting Spells: Giantslayers cannot cast spells. Enemy
19


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