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Hill Giants
1.
Prepare the feast.
Feeding Chief Guh is
important, so try to acquire
as much food as you can and
wait until you have enough
Command Cards on the table
to have a large feast for Guh
with “Stu Stu.” This will
allow you to be very ecient
and score many points all in
one turn.
2.
Your giants are expendable.
Hill Giants are cheap to recruit and easy to move around.
Don’t worry about sending them out to claim Events and
do battle with their martial betters. Winning battles isn’t
necessary. Just score points and replenish all your dead
giants quickly and eciently. Use Chief Guh’s special
Leader ability to help your giants score extra hits and
claim Ordning Points before they drop dead.
Stone Giants
1.
Spread out and ravage.
Try to grab two or three
regions as soon as you can
and go for a big Ravage on
turn 3 or 4. Stone giants are
dicult to kill and worth very
few Ordning Points, so other
giants often ignore them
during the early parts of the
game. However, beware of
getting in the way of more powerful giants. If they are
forced to wipe you out to conquer a particular region,
you will suer early setbacks.
2.
Your giants are tough, and they need to take risks.
Since your giants are hard to kill, don’t be afraid to
get into battles. You will often earn more Ordning
Points than your opponent if you prepare carefully for
a major oensive.
1.
Venture forth into the world.
Your Starting Region is safe from attacks at the
start of the game, so feel free to abandon it for the
rst several turns, or at least until it looks like the
Final Ordning is about to begin. At the very least,
try to move your Champion Figure out of your
Starting Region quickly so that you can recruit a
new one. Remember that you can’t have two of your
Champions in the same region at the same time.
2.
Battle your enemies.
The majority of the Ordning Points that you earn
will come from participating in battles, whether
as the attacker or as the defender. Be sure to send
your forces out looking for enemies to crush or to at
least provoke. If one of your large forces is attacked,
consider that you will gain Ordning Points for each
unit that you destroy in the battle, even if you lose all
of your own units in the process.
3.
Lean on your champions.
Champions are powerful because they provide
you with the opportunity to engage in skirmishes
without receiving any casualties. However,
since you must choose your Champion as your
rst casualty during a battle, be prepared to
occasionally mourn your Champion’s death... and
then go recruit a new one!
4.
Know when to spread out, and when to
consolidate.
There are times when spreading out throughout the
world is important to secure strong Plunder bonuses
and also to help complete key Event Cards. However,
you need to have at least one solid army with
several units in the same region to present a serious
challenge to your enemies in battle.
5.
Rest at the right time.
In some games, if you are trying to be very ecient
and gain the most Command bonuses, you may
only Rest once or twice during the entire game.
However, there are times when you really need to
repeat a Command that you’ve already played, and
you should be willing to Rest early due to unforseen
circumstances even if that was not part of your
original plan.
6.
Careful giants win battles without luck.
If you attack early in your Command cycle, you will
be at the mercy of your dice and could face a major
upset. But if you prepare for battles by playing your
Leader Command early and your Attack Command
later, you will be able to re-roll dice and convert
arcane results to achieve impressive combat totals
with some measure of reliability.
STRATEGY TIPS
What follows are general strategy tips for new players, followed by race-specic tips for each individual giant race.
21


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