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their special combat die as one of their combat dice. The
player controlling the NPC Giants may modify the dice
in two ways:
Re-roll up to 2 dice:
The NPC giants may re-roll up to
2 of their combat dice.
Convert up to 2 Arcane Results into Block Results:
The NPC giants may convert up to 2 of their arcane
results into 1 block result each.
The player controlling the NPC giants may use
either or both of these methods to modify the NPC
giants’ combat dice.
2) Battle Rewards: Defeating an NPC giant confers
Ordning Points equal to the full Ordning Value of the
defeated NPC giant as normal. If an NPC Giant defeats
any of the attacking giants, no one receives any Ordning
Points for the defeated attackers (including the player
controlling the NPC Giants).
If a player uses giantslayers to assault NPC giants, then any
defeated NPC giants confer Ordning Points equal to half of
their Ordning Value to the player controlling the giantslayers
as normal. If an NPC giant defeats any of the attacking
giantslayers, then no one receives any Resource Cards as a
reward (including the player controlling the NPC giants).
The Endgame
When the second pool of Ordning Point Tokens has been
depleted, the Endgame has begun. Players continue taking
turns during the Endgame until the last player in the old
ordning (the player whose Giant Race Token has the lowest
number) has taken a turn. Afterwards, there is one nal
round where each player has one more turn, and then the
game ends.
Even though both pools of Ordning Point Tokens have been
depleted to signal the Endgame, players can continue to earn
Ordning Points until the game fully ends. Award players with
the remaining Ordning Point Tokens that were returned to
the box. Use any form of substitutes if these tokens run out.
Once each player has performed their nal turn, all players
ip their collection of Ordning Point Tokens face up. The giant
race that has achieved the most Ordning Points secures their
place at the top of the new ordning and wins the game!
If there is a tie for the most Ordning Points, then the tied
player who owns the most Resource Cards wins the game.
If there is still a tie, then the tied player who occupies the
most regions on the board wins the game. If there is still
a tie, the tied players share the games victory and stand
together at the top of the new ordning.
A player may claim victory even if all of their forces on
the board have been defeated. This signies that the
accomplishments of those defeated giants grant status to
all giants of the same race forevermore. These fallen giants
will always be remembered as legendary heroes in the eyes
of their surviving brethren.
Movement Through NPC Giants
Players can move their giants through regions occupied by
NPC giants but must still pay 1 Resource Card or wound
one of their moving giants as normal. Any Resource Cards
paid to NPC Giants are discarded into the Resource
Discard Pile; they are
not
given to any player.
Players can also move their giants through an NPC giant’s
Starting Region, but they cannot end their movement in an
NPC giant’s Starting Region until the Final Ordning has
begun (see ”Final Ordning” below).
Attacking NPC Giants
Players can command their giants to attack NPC giants
located at adjacent Small Folk Regions as they would normal
enemy giants. However, players cannot command their giants
to attack an NPC giant’s Starting Region until the Final
Ordning has begun (see “Final Ordning” below).
The main dierence in resolving battles against NPC
giants is that the player sitting to the right of the current
player takes control of the NPC giants during the combat
and makes all decisions for them.
1) Rolling & Modifying Combat Dice: NPC giants roll
combat dice like any other giants, and always include
THE FINAL ORDNING
When the rst pool of Ordning Point Tokens has been
depleted, the Final Ordning begins. From this point
forward, all giants may attack their enemies’ Starting
Regions, as well as end their movements in their enemies’
undefended Starting Regions.
If a particular race’s Starting Region is currently occupied
by an enemy army, then the homeless giants are now
permitted to recruit units in any friendly region (i.e., a
region containing one or more of their own units). If a
race’s Starting Region is occupied by enemies
and
they
have no friendly regions remaining on the game board,
then those giants cannot use the Recruit Command until
their Starting Region is free once more. The giants may
still participate, however, by playing the Plunder, Trade,
and other Commands that do not require them to have a
presence on the board.
Lyn Armaal:
The cloud giants must usually recruit
in the same location as Lyn Armaal, but if the
Evermoors ever become occupied by enemy giants,
the cloud giants are permitted to recruit giants in any
friendly region.
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