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5. Defender Sustains Casualties
Once both the attacker’s and defender’s combat totals have
been recorded on the Combat Table, the defender must
assign damage to their own units equal to the number of
hits inicted by the attacker.
First, the defender reduces the number of attacker hits
by the total number of defender blocks, and then removes
the blue “block” combat token from the Combat Table. If
the nal amount of hits is reduced to 0 or fewer, then the
defender sustains no damage during this combat; proceed
to step 6.
If the defender receives at least 1 hit, then the defender
must choose one of their units to sustain as much of the
inicted damage as possible. If the unit’s Fortitude Value
is greater than the total amount of damage, then the unit
is simply wounded and ipped over to its wounded side. If
the unit was already wounded, then it is instead defeated,
although it still absorbs an amount of damage equal to its
current Fortitude Value.
If the unit’s Fortitude Value is equal to the total amount
of damage, then the unit is defeated and removed from
the board.
If the unit’s Fortitude Value is less than the total amount
of damage, then the unit is defeated and removed from the
board, and the total damage is reduced by the defeated
unit’s Fortitude Value (regardless of whether the unit was
healthy or wounded). The defender must then choose a
new unit to absorb as much of the remaining damage as
possible. This process continues until all of the damage
has been assigned or all of the defender’s units have
been defeated and removed from the board. Remember
that whenever the remaining amount of damage is less
than the chosen unit’s Fortitude Value, the unit is only
wounded; in this case the unit is not defeated unless it
was already wounded.
Note: When you select one of your units as a casualty, it
must absorb as much of the damage as possible. You
cannot choose to “spread out” the damage among your
units however you see t.
Champions: Champion Figures can absorb damage less
than their Fortitude Values without becoming wounded. If a
Champion Figure’s Fortitude Value is greater than the total
amount of damage, then it shrugs o all of the damage with
no problem. A Champion Figure whose Fortitude Value is
equal to or less than the total amount of damage, however, is
defeated and removed from the board as normal.
Champions always ght at the forefront of battle. Therefore,
as per the text listed on the Champion Cards, a Champion
must
always
be chosen as the rst unit to be assigned
damage during a battle.
For example, the re giants have inicted 7 damage
against the defending hill giant army shown at the
top of page 18. The hill giant player decides to assign
damage to the rst hill giant unit, whose Fortitude
Value of 2 reduces the remaining amount of damage
For example, the attacker rolls 4 combat dice and
achieves the following results:
The attacker then uses their Leader Commands
special ability to re-roll the miss result, and achieves
another arcane result.
The attacker then uses the Attack Commands special
ability to convert each arcane result into two hit results.
Finally, the attacker places the 2 red combat tokens on the
Combat Table to mark their nal results: 7 hits and 1 block.
4. Defender Determines Combat Totals
Once the attacker’s combat totals have been determined
and recorded, the defender follows the same process. The
defender records their nal hit and block totals on the
Combat Table using the blue combat tokens.
Note: Although the defender can also use their
Leader Command, Magic Command, Spell Cards,
and Resource Cards to manipulate their die results,
the defender
cannot
use the conversion ability listed
on their Attack Command. The bonus listed on the
Attack Command can only be used during the battle
in which the Attack Command is played.
It is also important to note that, as per its text, the Ore
Resource Card can only be used by the attacker, not the
defender. The Weaponry Resource Card can, however, be
used by both the attacker and the defender.
17


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