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ULEAD GIF ANIMATOR USER GUIDE
For current GIF Animator users
While much of this program may already be familiar to users of GIF Animator, many of the
menu commands and functions in this version have been changed in context and further
enhanced. The table below is provided to assist users to easily migrate from previous versions
to Ulead GIF Animator 5.
In previous versions
Saves only in animated GIF file format.
Uses the concept of image layers to create
animations. The Layer pane organizes the
layers in an animation.
Layer: Moving Sprites creates motion
effects by automatically generating a series of
layers and adjusting their positions.
Layer: Moving Animations combines two
different animation files, effectively putting
an animation within an animation.
Makes areas in an image layer transparent by
setting a color as the transparent index.
Edit: Global Attribute Change makes
image layer attributes all the same.
In Ulead GIF Animator 5
Saves in a native file format (*.uga) that
retains frame and object information and
provides more output options.
Uses the concept of frames and objects to
create animations. The Frame Panel lays out
the frames contained in an animation. The
Object Manager Panel displays objects and
lets you set object properties.
Frame: Tween creates motion and fading
effects through varying object positions and
applying different transparency levels in the
generated animation sequence.
Object: Distribute to Frames takes selected
objects in a frame and spreads them out to the
succeeding frames.
When you drag an animation or video file
from another program into GIF Animator 5,
the program provides options to determine
how to insert these frames into the current
workspace.
In an object, it’s easy to make a selected area
transparent with the Eraser Tool or by simply
deleting the selection.
Frame: Synchronize Objects Across
Frames is useful when you select object(s) in
an animation, and want its attributes to be the
same throughout all or selected frames.
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