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TUTORIAL
Tutorial
When you create an animation, it is important to plan beforehand the sequence of ‘scenes’
before you actually start composing the contents of the animation. Also, make sure that you
can get avail of all the objects that you need, or that you are capable of creating them.
This short tutorial walks you through the steps on how to create an animation from start to
finish. In each step, references to more detailed sections are provided in the manual. Refer to
the referenced pages for information about each stage in the animation production process.
Adding blank frames
Creating and adding objects
To create an animation:
1 Select File: New and set a canvas size to
create a new project.
(For information on the different ways of
creating a new project, see page 16. See
page 18 on how to set the canvas size.)
2 Add some frames in the Frame Panel.
(See page 33 for details.)
3 Insert some objects. You can add image
files as objects in your project as well as
create simple text and banner text.
(For details on text and image objects,
see page 20. See page 36 on how to
create banner text.)
4 For each frame, choose which objects
should appear by showing or hiding them
using the Object Manager Panel.
(See page 21 for more information.)
5 While the frame(s) is selected, click
Frame: Frame Properties to set the
Frame delay. This specifies how long
you want each frame to be displayed.
(See page 33 for details.)
6 Click the Optimize tab to optimize the
animation.
(See page 41 for details on optimization.)
7 Select File: Save to save your work (as a
*.uga file). You can also save it as an
animated GIF, Flash, and many more.
(See page 47 for more information on
saving and exporting animations.)
Setting frame properties
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