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ULEAD GIF ANIMATOR USER GUIDE
Working modes in GIF Animator
In GIF Animator, going through three different working modes - Edit, Optimize, and Preview
- is essential to complete an animation. While creating an animation, click to switch between
these three tabs in the workspace as needed.
Each working mode provides you with a different set of tools to work on. The following
sections describe how you can accomplish a GIF animation in different modes and introduce
the tools available in each mode.
Edit mode
The Edit mode is the default working mode
for GIF Animator. In this mode, the
workspace provides a work area where you
can compose and edit your animation.
In Edit mode, you can start by first planning
out the number of frames or ‘scenes’ needed
for the animation. This can be accomplished
by using the Frame Panel. In the course of
developing your animation, use the Frame
Panel to add, remove, and arrange frames as
well as set playback options.
You can then add objects. Think of objects as
the ‘casts’ that participate in your animation.
When you add them to your animation, they
will be enlisted in the Object Manager
Panel. The Object Manager Panel keeps a
record of all your objects. Most importantly,
you use the Object Manager Panel to specify
which objects will (or will not) appear on each
frame in the animation.
Objects, be it text or image objects, can be
edited and manipulated. The Tool Panel
provides tools for editing objects. When you
select an editing tool, the corresponding
controls and options used with the tool
appears in the Attribute Toolbar.
Frame Panel
Object Manager Panel
Tool Panel
Attribute Toolbar
Note:
To learn more about the Frame Panel,
refer to the section, “Working with frames” on
page 33.
Floating panels
By default, these panels are docked in a location
within the program. Double-clicking the pinpointed
area creates a floating panel (with a title bar) that
can be moved anywhere of your choice. Double-
clicking the title bar returns to the default docked
location.
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