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5
SETUP
Hero Boards
Players may choose a Hero board and the corresponding Hero
gure, or they can be distributed randomly. When playing Andôkai,
that player also takes Andôkai’s Spell cards (see page 15). Next,
each player places a Health marker on the top heart icon on their
Hero board to track their Hero’s Health.
Then, each player places their Hero gure in the listed start location
(Examples: the Gate for a clan, such as Tungdil at the Fourthlings’
Gate; or, other Locations such as Furgas in Mifurdania).
Cards
Separate the cards into their 4 types:
Scenario Cards (brown frame)
Adventure Cards (white frame)
Threat Cards (black frame)
Equipment Cards (red frame)
First create the Scenario deck by sorting the Scenario cards
(brown frame) according to their level (A, B, C). Next, shufe the
three level C cards and place them facedown to create the deck. Then
place the single level B card (or cards in later Books) facedown
on top of them. Finally, shufe the level A cards and place them
facedown on top to complete the deck (see illustration next page).
You may adjust the level of difculty by removing level A cards
from the Scenario deck as shown below and returning them to the
box without looking at them. You won’t need them for this game.
Easy Remove 4 Cards
Normal Remove 3 Cards
Challenging Remove 2 Cards
Brave Remove 1 Card
Heroic Keep all Cards
When rst learning the game or when playing with inexperienced
players, we recommend playing the Easy level of difculty.
Important: The following pages will explain the general course of the game for Book 1. New rules for Books 2–5 can be found
on pages 12–14. However, before you face the challenges of Books 2 through 5, we recommend you begin by playing a few games
using the rules for Book 1 rst.
4Craft Attribute
5Speed Attribute
6Health Points
7Equipment card
display area
Game Boards
Place the large and small game boards in the play area within easy
reach of all players. The large game board shows a map of Girdlegard
divided into its 7 kingdoms (beginning in the north and continuing
clockwise): Gauragar, Urgon, Idoslân, Sangreîn, Rân Ribastur,
Weyurn, and Tabaîn.
In addition, several locations important to the plot are indicated, as
well as the Tunnel Entrances for the Tunnel system, and the Gates
through which the Army of Evil will invade Girdlegard.
Place the markers for the Doom track located in the north at the top
of the map.
Place the Hero marker in its start space at the left end of the track.
Place the Doom marker in its start space at the right end of the
track.
Important: These two markers will advance towards one another
during the course of the game. If the 2 markers meet, the Heroes
have immediately lost the game allowing evil to triumph.
In addition, 3 supply areas for the Army of Evil troops are depicted at
the top of the board: Orcs on the left, Élfar in the middle, and Trolls on
the right. Place the troops for each type as a supply on these pictures.
During the game, as the Army of Evil troops populate the map, the more
the visage of each troop type will show and the more horric the Army
of Evil will become.
The small board shows the Dwarven Council: anked on the left side
by Bislipur and by Balendilín on the right. Place the Council marker
on the axe in the middle of this area. The position of the Council marker
in the Dwarven Council will inuence your actions in the game. If you
manage to move the marker in the direction of Balendilín, you will
enjoy certain advantages. On the other hand, if the marker moves in the
direction of Bislipur, your efforts to defeat the Army of Evil will be made
more difcult.
Place the Attribute Value Modication tiles, the Tunnel tile, the
Number and Recruitment dice, and the Scenario markers in easy
reach of all players. Place the Perished Land tiles facedown and mix
them together. Then place them in a pile next to the board ready for use.
5


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