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THE ADVENTURE BEGINS: BOOK 1
COMPONENT DETAILS
1Name and Start Location for
your Hero
2Special Ability
3Battle Attribute
4Craft Attribute
5Speed Attribute
6Health Points
7Equipment card
display area
1
2
3 4
7 7 7
5
6
Scenario Cards
Scenario cards have three levels: A, B, and
C. You must complete the quest on each
Scenario card before you can venture on to
the next card. First, you must complete all
the level A cards and then the level B card
or cards. Finally, to win the game, you must
successfully complete 1 level C card.
1 Level
2 Title of the card
3 Quest

“Do you want to die?"
He replied grimly, "Why should I tell
you anything about my mission, Élf.
You're going to kill me anyway."
When Heroes defeat Élfar o the a
ace the o thi car e threat i
averte oce there are  or ore Élfar
on this card or there are no longer
ay Élfar o the a
ach hex o the a ith at eat 1 Élfar
is converted into
Perished Land
.
1
2
3
4
Threat Cards
Threat cards are similar to Adventure cards,
except they don’t provide any reward.
Instead, each of these cards reveals a threat
that makes the game more difcult. You
can only avert this threat by completing
the depicted quest. Once you have averted
the threat, discard the Threat card without
further effect.
1 Title of the card
2 Flavor Text
3 Quest
4 Threat (effect)
Equipment Cards
Equipment cards support your ght for
Girdlegard. Some offer a permanent
advantage, while others must be discarded
for particularly strong advantages. Use
them wisely.
1 Title of the card
2 Abilty
Adventure Cards
Adventure cards provide a quest that may
be completed by any Hero. The indicated
reward will be granted once one of your
Heroes has completed the quest. Then the
Adventure card will be discarded.
1 Title of the card
2 Flavor Text
3 Quest
4 Reward
Visit the Pointy Ears
"Tree houses!" Ingrimmsch declared doubtfully.
"I wouldn’t feel comfortable up there..."
1 Hero ut trave to the ve
io of aur and then
icar 1 of their uiet car
there icari a uiet car
oe ot reuire a actio
etur  troo of your choice ac to
their uy fro the a aor car
1
2
3
4
 a creae Heath tie to your
Hero oar to raie your Heath iit
y 1 eiatey reaia of your
Heath oit a a 1 tie eect

Masterpiece
+1
1
2
A
A Critical Task
i uet i coete the
ext tie a veture car
i coete
1
2
3
Cards (Details for the cards can be found in the Glossary on pages 15-16.)
Hero boards (Details for individual Heroes can be found in the Glossary on page 15.)
Your Hero is depicted on your Hero board. On the right side of
the board there is a scroll showing your Hero’s name and start
location, their special ability, and the values for their Battle, Craft,
and Speed Attributes. These Attribute values show the number of
dice your Hero will use for battles, when moving, and when sending
dispatches to the Dwarven Council, as well as for making various
Attribute checks.
You can place an unlimited number of Equipment cards along the
bottom of the Hero board. On the left are heart icons that show your
Hero’s current Health. If this value drops to 0, your Hero dies.
Important: As soon as even a single Hero dies, the game is lost,
and evil has triumphed.
4


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