www.ava international.de We want to thank our hard-working play testers who, with a lot of patience and good ideas, helped develop this game. We especially
thank Demian, Thilini, Babs, Arne, Philipp, Thomas, Sigrun & Christoph. We also want to thank Markus Heitz for his extensive and cordial cooperation. Thank
you, Mahet, for allowing us to playfully bring Girdlegard to life.
English Translation: Ralph H Anderson
Reprinting and publishing of game rules, game components or illustrations
without permission of Pegasus Spiele is prohibited.
15
GLOSSARY
HEROSPECIALABILITIES
THECARDS
Andôkai the Tempestuous
We recommend playing Andôkai only after you become familiar with some
other Heroes.
When playing Andôkai, take the Spell cards in addition to the Hero board
and the gure during setup. Use the Spell cards to create your Magic deck:
Shufe the Spell cards and place them facedown next to your Hero board.
As an action during your turn, you can draw 1 spell and put it in your hand.
If you ever have more than 3 Spells in hand, you must immediately discard
down to 3 cards and return the discards facedown to the bottom of the Spell
deck. You can play spells at any time – even during other heroes’ turns – and
they don’t require taking an action. Discard played spells facedown to the
bottom of the Spell deck so that you can draw and cast them again later.
The Spell Book card counts as equipment. If you draw it, immediately place
it faceup in front of you. If you discard it as the result of a card, return it
facedown to the bottom of the Spell deck.
Balyndis Ironnger
Balyndis may re-roll all dice once after a Make a Craft Check action, even
after re-rolling a single die using the Dwarven Council box that allows you
to re-roll 1 die. After the second roll, the Dwarven Council box can be used
again.
Bavragor Hammerst
Bavragor can move through Perished Land without effect.
Boëndal Pinnhand
Boëndal may increase 1 die result of his choice by 1 point when using the
action Fight the Army of Evil. He may use his special ability before or after
using the Dwarven Council box that allows you to re-roll 1die, but only once
per action.
Boïndil “Ingrimmsch” Two Blades
Boïndil may re-roll all dice during a Fight the Army of Evil action once,
even after re-rolling a single die using the Dwarven Council box that allows
you to re-roll 1 die. After the second roll, the Dwarven Council box can be
used again.
The Fabulous Rodario
Rodario may increase 1 die result of his choice by 1 point when using any
Make an Attribute Check action. He may use his special ability before or
after using the Dwarven Council box that allows you to re-roll 1die, but only
once per action.
Gandogar Silverbeard
When using the action Fight the Army of Evil, Gandogar may ght troops in
his hex as well as any troops in adjacent hexes by allocating his successful
rolls into several hexes. All hexes directly adjacent to the hex with his Hero
count as adjacent.
Narmora
Narmora may only remove an additional troop from the hex in which her
Hero is standing. She can’t use her special ability when ghting troops on
a card.
Tungdil Goldhand
Tungdil may increase 1 die result of his choice by 1 point when using the
action Send Dispatches to the Dwarven Council. He may use his special
ability before or after using the Dwarven Council box that allows you to re-
roll 1die, but only once per action.
Xamtys II The Stubborn
Her special ability is used when Xamtys completes Adventure cards in
Books 1 & 5 and Saga cards in Books 2–4.
General Information for Cards
Some cards introduce new action choices. These will be available to you in
addition to the usual actions A-D.
Equipment Cards
Heroes can have any number of Equipment cards, but never 2 of the same
card. You may never transfer an Equipment card to another Hero
during the game. If all Heroes already have a copy of a newly drawn
Equipment card, return it facedown to the bottom of the Equipment deck
and draw a new card.
Scenario Cards
At any point during your turn, you may complete the quest for a faceup
Scenario card and then immediately discard it. New Scenario cards are not
revealed until the next player’s turn. Exception: If the quest on a Scenario
card is already fullled when it is revealed, it is immediately discarded, and
the next Scenario card is revealed.
Adventure Cards
Adventure cards can be completed during your turn. In order to complete
some Adventure cards, it is sufcient to simply enter their specied location
during the action Move on the Map. You don’t have to end your movement
there, unless the card requires you to perform a specic quest in that location
(such as making an Attribute check or meeting up with another Hero). If an
Adventure card requires that you travel from one gate or location to another
gate or location, the following rule applies: You may not perform any other
actions or complete any other Adventure card during this movement as you
must complete your travel rst.
Threat Cards
If you must place troops on a card, take them from their respective supply.
If there are not enough troops in the supply, rst apply any effect on the
card and then discard it. Then reveal a new card in its place. Once you have
defeated all of the troops on a card, the threat is averted, and the card is
discarded without any further effects.
English Translation:Ralph H Anderson
16
6Number Die Result (6 depicted)
GLOSSARY
Individual Card Explanations
Equipment cards
Deceptive Disguise: In Books 1 and 5, discarding this card allows you to
discard 1 Threat card with no effect as soon as the threat occurs. In Books
2–4 discarding this card allows you to prevent the effect of the respective
Threat card for the duration of 1 Hero’s turn. Discarding this card also
allows you to prevent any IMMEDIATE effects on Threat cards, which are
then discarded with no further effect.
Book 1
Persuade the Kings of Mankind / Hold the Gates: The Craft checks can
be completed in different turns and by different Heroes.
Forge Keenre: The card can be given to any of the Heroes. (It doesn’t
have to go to one of the two Heroes in the Dragonsre location). Also give
that Hero the necessary Attribute Value Modier tile.
Vanquish Nôd’onn: If the condition of this card is met, immediately move
all of the Hero gures to the Blacksaddle hex (except for any Heroes affected
by the Sinthoras’ Assassination card or the Élfar Ambush card).
Midnight Assault by the Élfar: Decide which Hero will lose 1 Health point
for each Health point a Hero must lose.
Protective Shield: If another Hero must lose 2 Health points, your Hero can
take 1 or 2 points of the damage instead.
A Never-ending Nightmare / Defeat the Overwhelming Power of the
Orcs / The High King’s Last Battle: If the mentioned Location has already
been. converted into Perished Land, move the troops according to the usual
rules.
The Forest Fights Back / Tion’s Minions Attack the Secondlings /
Surrounded!: The hexes with 1+ troops are converted into Perished Land.
Then the troops are moved. This effect does not repeat. Then, any hexes that
now have 5+ troops are converted into Perished Land.
Combined Might Expansion
To the Death!: see Midnight Assault by the Èlfar (Book 1)
A Trap for Nôd’onn: You are not allowed to transport more than 1 Scenario
marker at any time. However, once you have delivered a Scenario marker to
Blacksaddle, you can pick up another one. You don’t have to transport the
Scenario marker that your Hero brought into play.
Book 2
Save King Glaïmbar / Blacksmith: Place the Hammer tile on the Fifthlings’
Gate even if it is already Perished Land. You can also travel to the Hammer
tile and make a Craft check if it is on Perished Land. You must still follow
the rules for entering Perished Land.
The New Realm of the Fifthlings: The 3 Craft checks must be successfully
completed in 3 separate turns.
Defeat the Élf Bearing Keenre / Banish the Thirdlings: Never place the
Élf or the Scenario markers on the Tunnel tile – ignore it.
Book 3
Forgotten Lore / Hidden Shortcut: You can travel to the Mine Cart tile
even if the corresponding hex has been converted into Perished Land. You
must still follow the rules for entering Perished Land.
Rescue the Son: Lakes are depicted in light blue on
the map.
Book 4
High King: If you have met a condition, the Scenario marker remains even
if the condition is no longer met. When you have collected 12 troops on the
card, mark the condition with a Scenario marker and return the troops back
to their supply.
Threat Cards (Books 2-4)
Keenre is Lost!: All Equipment cards now provide no effects as long
as this card is on display. Remove all Attribute Value Modier tiles for
Equipment as well as any Increased Health tiles you have for Chainmail
Masterpiece and/or Tionium Armor. If your Health marker was currently
on an Increased Health tile, place it on your top Heart icon on your Hero
board instead. Once the threat has been averted, your equipment is restored
to power and you can return your tiles back to your Hero boards. You do not
gain any Health back from the return of your Increased Health tile.
Battle Check
Craft Check
Speed Check
Tunnel Entrance
Tunnel tile
Increased Health tile: If a card increases your total Health points, place an
Increased Health tile on the top left of your Hero board above the heart icons.
Attribute Value Modier tiles: If a card increases the value of one of your
attributes, place the corresponding Attribute Value Modier tile on your Hero
board. If the card is discarded during the the course of the game, re-adjust
your corresponding attributes accordingly.
Kingdom: To complete a kingdom quest on a card, you must travel to any
hex of your choice in the specied kingdom.
Important Map Locations:Porista (depicted), Dsôn Balsur, Toboribor,
Dragonsre, Blacksaddle, Green Haven, Roodacre, Elven Kindgdom of
Âlandur, Mifurdania, Lot-Ionans Vault (see Map Legend), Queen Xamtys II.
Gates I, II, IV, V: These icons represent the Gate spaces on the map.
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