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D
W
A
R
V
E
N
C
O
U
N
C
I
L
At the beginning of your turn,
advance the Doom marker 1 space
towards the Hero marker.
Aer rolling the Recruitment
dice, re-roll any dice showing
a blank side. e new result
counts.
Aer rolling Number dice, re-roll
one die with the highest number
showing. e new result counts.
Aer revealing a new reat
card, decide which Hero must
lose 1 Health point.
Aer revealing a new reat
card, decide which Hero gains
1 Health point.
Aer completing an Adventure
card, you may discard 1 faceup
reat card without consequence.
Aer rolling the Number dice,
you may re-roll 1 die of your
choice. e new result counts.
As an action, you may make
1 Cra check 4+. If successful,
you may draw 1 Equipment card
and then decide which Hero will
keep it.
B
I
S
L
I
P
U
R
B
A
L
E
N
D
I
L
Í
N
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
4
+
5
+
2 2 2 2
22
Toboribor
WEYURN
GAURAGAR
TABAÎN
RÂN RIBASTUR
Porista
Dsôn Balsur
Mifurdania
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
Toboribor
Lot-Ionans Vaults
Blacksaddle
Porista
Dsôn Balsur
Green Haven
Elven Kingdom
of Âlandur
Dragonsfire
Roodacre
Mifurdania
Queen Xamtys II
Dragonsfire
Roodacre
Elven Kingdom
of Âlandur
Green Haven
Queen
Xamtys II
SANGREÎN
IDOSLÂN
Lot-Ionans
Vaults
Blacksaddle
1.
Advance the Hero Marker
2.
Reveal New Cards
3.
Perform 2 Actions
WEYURN
6
Toboribor
Lot-Ionans Vaults
Blacksaddle
Porista
Dsôn Balsur
Green Haven
Elven Kingdom
of Âlandur
Dragonsfire
Roodacre
Mifurdania
Queen Xamtys II
Map Legend for
the 11 Locations
Lot-Ionans
1 of the 11 Locations
Start space for
the Doom marker
Equipment
deck
Adventure
deck
Threat
deck
Troll Troop Supply
Turn Summary
T
U
N
N
E
L
1 of the 4 Tunnel
Entrances
Start space for
the Hero marker
Doom Track
1 of the 4 Gates
Orc Troop Supply
Élfar Troop Supply
Start space for the Council marker
V
IV
V
VV
I
IV I
2
2
IV I
II IV V I II IV V
V
II IV V I II IV V
V
Banners for the
7 Kingdoms
URGON
Erobert Dsôn Balsur
Stellt 2
Reist nach Dsôn Balsur ,
um die Armeen auf dieser Karte
zu bekämpfen.
Die Aufgabe ist erfüllt, wenn sich
keine Armee mehr auf dieser
Karte befindet.
Dwarven
Council
Erobert Dsôn Balsur
Stellt 2
auf diese Karte.
Reist nach Dsôn Balsur ,
um die Armeen auf dieser Karte
zu bekämpfen.
Die Aufgabe ist erfüllt, wenn sich
keine Armee mehr auf dieser
Karte befindet.
A
Conquer Dsôn Balsur
Place 2
Travel to Dsôn Balsur
,
to defeat these troops.
i uet i coete he
there are o ore troo
on this card.
6
+
6
+
Abandoned Tunnel
Tunnels allow us to travel unseen.
 Hero ut trave throuh the
ue yte a ae a raft
chec  o the ae tur
Add or relocate the
Tunnel
tile
to a hex ithout text or
Perished Land
.
Recuperate at Roodacre
She pointed to a tavern with a dimly glowing
lantern inside. "Shall we go in?"
1 Hero ut trave to Mifuraia
and then to Roodacre .
ecie hich Hero ieiatey
reai  Heath oit or hich
 Heroe i reai 1 Heath
point each.

Looking down, Tungdil saw the mighty
portals of the Stone Gate and all around
them Giselbert and the Fifthlings were
fighting to the death.
1 Hero ut trave to acae
and then to Greenhaven .
etur  troo ac to their uie
fro either the a or car
Adventure
3
+
6
+
D
W
D
W
D
A
W
A
W
C
I
L
At the beginning of your turn,
advance the Doom marker 1 space
towards the Hero marker.
Aer rolling the Recruitment
dice, re-roll any dice showing
a blank side. e new result
counts.
Aer rolling Number dice, re-roll
one die with the highest number
showing. e new result counts.
Aer revealing a new reat
card, decide which Hero must
lose 1 Health point.
Aer revealing a new reat
card, decide which Hero gains
1 Health point.
Aer completing an Adventure
card, you may discard 1 faceup
reat card without consequence.
Aer rolling the Number dice,
you may re-roll 1 die of your
choice. e new result counts.
As an action, you may make
1 Cra check 4+. If successful,
you may draw 1 Equipment card
and then decide which Hero will
keep it.
5
+
5
+
6
+
Aer rolling the Number dice,
3
+
4
+
4
+
W
A
W
A
W
R
A
R
A
V
R
V
R
E
N
C
O
U
N
C
I
N
O
U
N
N
Adventure
Adventure
Place the Scenario deck facedown on the left space of the small
board. Then draw the top card and place it faceup on the deck.
C
B
B
Schmiedet die
Feuerklinge
Die Aufgabe ist erfüllt, wenn sich
2 Spielfiguren am Drachenbrodem
befinden und einem dieser Spieler
innerhalb eines Spielzugs
2 Handwerksproben 5+ gelingen.
Entscheidet anschließend gemeinsam,
wer diese Karte erhält. Dessen
Attribut Kampf erhöht sich um 2.
B
C
Besiegt Nôd’onn!
Bedingung: Es befinden sich 15+
Plättchen Totes Land auf der Landkarte.
Vorbereitung: Legt 4 Szenariosteine auf
diese Karte. Ihr seid alle am Schwarzjoch .
Aufgabe: Befindet sich keine Armee
am Schwarzjoch , kann jeder Spieler
Nôd’onn bekämpfen. Entfernt für jeden
Treffer (6+) 1 Szenariostein. Gelingt kein
Treffer, verliert der Spieler 1 Lebenspunkt.
Ihr gewinnt, wenn ihr Nôd’onn besiegt.
A
Conquer Toboribor
Place 4
Orcs
on this card.
Travel to Toboribor
,
to defeat these troops.
i uet i coete he there
are o ore troo o thi car
are o ore troo o thi car
are o ore troo o thi car
Erobert Toboribor
Legt 4 Orks auf diese Karte.
Reist nach Toboribor ,
um die Armeen auf dieser Karte
zu besiegen.
Befindet sich keine Armee mehr auf
dieser Karte, ist die Aufgabe erfüllt.
A
Create the Adventure deck: Shufe the Adventure cards (white
frame) and place them as a facedown draw deck to the right of the small
game board. Then turn over 3 Adventure cards and place them on the
corresponding storage spaces on the small game board.
Create the Threat deck: Shufe the Threat cards (black frame) and
place them as a facedown draw deck next to the game board. Then take
the top 3 Threat cards and shufe them into the Adventure deck
without looking at them.
Create a common discard pile for all of the Adventure and Threat
cards discarded during the game. If the Adventure deck runs out,
shufe all discarded Adventure and Threat cards and use them to create
a new Adventure deck.
Finally, create the Equipment deck: Shufe the Equipment cards (red
frame) and place them as a facedown draw deck next to the game board.
If the Equipment deck runs out, shufe all discarded Equipment cards
and use them to create a new Equipment deck.
Setup Example
6


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