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15
ENGLISH
The Fex effects
At the beginning o
f
the
b
lue sta
g
e turn two animal mats
f
ace down, which the players
h
ave to try an
d
remem
b
er.
As the startin
g
si
g
nal
f
or both blue rounds the pla
y
ers shout, “Read
y
, stead
y
, Fex!” and
c
lap at the word “Fex” with their hands high above their head.
At the be
g
innin
g
o
f
the
r
e
d
stage turn three animal mats
f
ace down, which the pla
y
ers
h
ave to try and remember.
As the starting signal for the three red rounds the players shout, “Ready, steady, Fex!”
a
n
d
c
l
ap at t
h
e wor
d
“Fex” wit
h
t
h
eir
h
an
d
s
b
e
h
in
d
t
h
eir
b
ac
k
.
a
)
Animal Slalom
B
lue sta
g
e:
The player now turns over two animal tiles and memorizes them before he piles them
o
nto the tree trunk. The tile below corresponds with the animal on the start and
nishin
g
mat. Make your slalom run around the animal mats. On reaching the starting mat again,
t
he player now also has to imitate the animal voice of the animal on the upper tile. You
c
an
g
ive the animals
f
antas
y
voices. Be
f
ore startin
g
to pla
y
, a
g
ree which sounds the
a
nimals will make during the game.
Check the tiles. I
f
both have been correctl
y
accomplished, the pla
y
er receives a troph
y
as
a
r
e
w
a
r
d
.
Red Sta
g
e
:
Watch out! Now three animal tiles are turned over, memorized and
p
laced face down on
t
he tree trunk. The animal slalom now incor
p
orates three actions: fi rst do the slalom walk
a
round the mats, then mimic the voice o
f
the animal on the tile in the middle and then
i
mitate the movement or
p
osition of the animal shown on the u
pp
er tile.
Check the tiles. I
f
all three actions have been carried out correctly, the player receives a
t
rophy as a reward.
b
)
Freeze! Time is runnin
g
out!
Bl
ue stage:
The player turns over a blue animal tile and places it
f
ace up on the tree trunk.
Once again all the players participate and have to imitate the body position of the animal
shown on the tile. What exactl
y
the animal is doin
g
is explained further on (The animal
a
nd their
f
avorite exercises). It is important that the players
f
reeze in the position they
h
ave to imitate and then concentrate in order to hold the pose without losing their
b
a
l
ance.
The player shows the other players what the animal is doing. The other players repeat this
gure once, to practice it and then step on a mat. Now the hourglass is turned over and
a
ll the pla
y
ers freeze in this position until the hour
g
lass has run out.
E
ach player who sustains the pose receives a trophy as a reward.
T
h
e ti
l
e is
pl
ace
d
b
ac
k
on its s
p
ot an
d
t
h
en a
ll
t
h
e ti
l
es are co
ll
ecte
d
an
d
re
d
istri
b
ute
d
in a
c
ircle
.
15


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