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13
ENGLISH
Have a look at the square now indicated b
y
the arrow and carr
y
out the action.
T
hen it’s the turn of the next pla
y
er.
a
) Animal Slalo
m
T
he player turns over any animal tile, looks at it and places it face
d
own on the tree trunk shown in one corner of the
g
ame board
.
T
hen he steps on the animal mat correspondin
g
to the animal on the
t
il
e
. Fr
o
m
t
h
e
r
e
h
e
sta
r
ts
a
s
l
a
l
o
m w
a
lk
a
r
ou
n
d
t
h
e
a
nim
a
l m
ats
o
n
the fl oor until he reaches the startin
g
mat a
g
ain and steps on it. That
was an eas
y
task. Take a look and see i
f
the animal tile on the tree
trunk is the same as the animal on the start and fi nishing mat. If they
coincide the pla
y
er
g
ets a troph
y
for his walkin
g
exercise. If the
y
don’t coincide the pla
y
er
d
oes not receive an
y
troph
y.
Ta
k
e
t
h
e
a
nim
a
l
t
il
e
fr
o
m
t
h
e
t
r
ee
t
r
u
nk
a
n
d
co
ll
ect
a
ll
o
f
t
h
e
ot
h
e
r
a
nim
a
l
t
il
es
fr
o
m
around the
g
ame board. Shuffl e them and arran
g
e them once a
g
ain in a circle around
the
g
ame board
.
b
) Freeze! Time is runnin
g
out
!
N
ow all the players participate. Everyone steps on a different mat.
Th
e startin
g
p
l
a
y
er turns over t
h
e
h
our
gl
ass. From t
h
at moment on
y
ou have to stand on the mat without movin
g
or sa
y
in
g
a word
until the hourglass has run through. All players who sustain thi
s
exercise receive a trop
hy
as a rewar
d.
H
i
n
t:
T
his exercise requires additional concentration if done with
y
our e
y
es closed.
c)
Which animal is behind me
?
T
he pla
y
er turns over an
y
animal tile and places it on the tree trunk
s
hown in one corner of the game board. Then he steps on the
correspon
d
in
g
mat
.
Here he starts walkin
g
in lon
g
steps or
j
umpin
g
one b
y
one to the
n
ext mat. Each time he ste
p
s on a mat he has to name the animal on
t
h
e previous mat, unti
l
h
e
g
ets
b
ac
k
to t
h
e startin
g
mat. W
h
i
l
e
d
oin
g
s
o he ma
y
not look behind to see which animal was shown on the
p
revious mat.
W
atch out
:
W
hen it’s the turned over mat behind you, instead of an animal name you have to
a
nn
ou
n
ce
“Fe
x
.
A
s a reward for his faultless animal marathon the player receives a trophy.
13


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