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On the dice appears:
•acolour. Is there a dot of this colour on
the card?
Yes: the player puts the game counter
of the corresponding colour on the
colour square in question on the card
and throws the dice again.
If later on during the game, the colour on the dice is on the card but
is already occupied by a game counter, then the counter stays there
and the dice is passed on.
No: the dice is passed on.
The smiling face: The player can put a counter of their choice on a
square of the corresponding colour. Then they may throw the dice again.
As soon as a player places a counter on the last free square of a card, they
take all three counters and put them back into the centre. Then they may
take the empty card and keep it in front of them.
Then it’s the turn of the next player in a clockwise direction to take a
card from the top of the pile, to place it face up in the middle of the table
and to throw the dice.
End of the game:
The game ends as soon as all six animal cards have been taken . Whoever
has the most cards wins the game. If several players have the same
amount of cards, they are joint winners.
Hint: Depending on the age and the number of players you can play with
more or less than six cards.
2nd game idea:
Chomp
For 2–5players aged 3+.
Aim of the game:
Who will be lucky with the dice and be able to
feed
the most animals?
Preparation of the game:
Select one card per animal.
Habermaaß game no. 4424
Cock-a-doodle-doo
My first four games
For 2 - 5 players aged 3 to 10 with different degrees of difficulty.
Author: Heinz Meister
Illustrations: Anja Rieger
Length of the game: each 5 to 10 minutes approx.
The children are visiting a friend on the farm. There are a lot of things
to do: the animals have to be woken up and fed. Sometimes they even hide
away.
Contents:
5 game counters
1 8 animal cards (2 of each: cock, dog, rabbit, cat, cow, horse, sheep,
pig, goat)
1 colour dice with special symbols
1st game idea:
Cock-a-doodle-doo
For 2-5players aged 3+.
Aim of the game:
Who will be lucky with the dice and be able to wake up the most animals?
Preparation of the game:
Get the game counters and the dice ready.
Put any six animal cards face down on a pile in the centre of the table.
The remaining cards are not needed.
How to play:
Play one by one, in a clockwise direction.
The sleepiest player starts, by taking one card from the top of the pile
and putting it face up on the table. Then they throw the dice once.
10 11
2
1
1
5


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