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Jeu Habermaaß n°. 4424
Cocorico
Mes quatre premiers jeux
Pour 2 à 5 joueurs de 3 à 10 ans, de différents degrés de difficulté.
Idée : Heinz Meister
Illustration : Anja Rieger
Durée d’une partie : env. 5 à 10 min. par jeu
Les enfants vont rendre visite à un ami qui habite à la ferme. Il y a
beaucoup à faire : il faut réveiller les animaux et leur donner à man-
ger, et parfois ce n’est pas facile car ils se cachent.
Contenu :
5 pions
1 8 cartes d’animaux (2 x coqs, chiens, lapins, chats,
vaches, chevaux, moutons, cochons et chèvres)
1 dé multicolore avec symbole
Suggestion 1 :
Cocorico !
Pour 2à5joueurs dès 3 ans.
But du jeu :
Qui a de la chance en lançant le dé et va pouvoir réveiller le plus grand
nombre d’animaux ?
Préparatifs :
Poser les pions et le au milieu du jeu.
Faire une pile avec six cartes d’animaux prises au hasard, retourner la
pile et la poser au milieu de la table.
Les autres cartes ne seront pas utilisées.
Déroulement du jeu :
Jouer dans le sens des aiguilles d’une montre chacun à tour de rôle.
Le joueur le plus endormi commence. Il prend la carte posée au-dessus
de la pile et la pose sur la table en la retournant pour que les autres jou-
eurs la voient.
Good night
For 2-5players aged 4+.
Aim of the game:
The animals are tired. Who will be lucky with the dice and bring their
animals into the stable first?
Preparation of the game:
Take one card per animal.
These nine cards are placed in a circle (1) one next to
the other with the colour squares towards the middle.
The remaining nine are placed face down and shuffled.
Each player draws one card, turns it over and looks at the represented
animal. Then they place the card in front of them thus determining which
card of the circle is the start and finish for their counter.
The players put their counters on the central colour square of their
starting and finishing card.
The remaining cards are not needed and are put aside.
Get the dice ready.
How to play:
The most tired player starts and throws the dice once.
On the dice appears:
•acolour: move your counter to the next free square of the correspon-
ding colour. It’s then the turn of the next player to throw the dice.
the smiling face: move your counter to the next free square of any
colour. It’s then the turn of the next player to throw the dice.
As a general rule the following applies:
There can only be one counter on each colour square: occupied squares
are skipped.
the counters always move in the same direction
as the animals.
End of the game:
Whoever passes over the central colour squa-
re of their starting and finishing card first
wins the game.
14 15
2
1
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