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A player can never have more than one of the
same Condition (but they can have one of
each condition). If a Character ever receives
a duplicate of a Condition they already have
instead of taking a token, something bad
happens. The exact penalty depends on whether
you are in the Endgame or not.
Defeated
If a Character is Defeated, he or she is out of the
game. What?! Can that really happen? Yes. You
are playing London Dread, not London Picnic.
If your Character is defeated, you as a player, can
still win with the other players posthumously.
A Note on Timing
Sometimes multiple things would take effect or
happen at the same time. In those cases, players
choose the order in which to execute them. A
common example is multiple investigations
happening in the same Action. Another example
would be a Character taking his second wound
AND at the same time being able to discard a
Condition (e. g., as a result of Depleting the
Tonic Item). In that case, it is perfectly legal
to activate the effect at the moment where you
would suffer the second Condition. Since both
effects happen at the same time, you choose
the order – allowing you to remove the first
Condition before you get the second one.
In the heat of the Planning Phase it can sometimes happen that you misplace
an arrow in your Action Clock. You wanted it to point West, but instead it
points East. That can really mess up the Story Phase. The Taking a Detour
rule remedies that. In the Story Phase, you are allowed to pick up an Arrow
token from your Action Clock and change its direction for the price of 1
Dread. In story terms this represents your character taking a detour to get to
the Location, arriving at the last moment. Note that this rule does NOT permit
you to change tokens with the number side up.
Condition
Injured
Unhinged
Not in Endgame Effect
Raise Dread by 5
Raise Dread by 5
Endgame Effect
Character is Defeated
Character is Defeated
The Endgame
The Antagonist is encountered as the very last
event of the Endgame in what is called the Final
Showdown.
Leading up to the Final Showdown, the
investigators will encounter 3 Endgame
Challenges. These are encountered individually
and one at a time and represent the build-
up to the Final Showdown. In each of these
Challenges, players may gain Action dice to bring
to the Final Showdown.
All players participate in the Endgame, regardless
of whether they helped encounter the final Plot
Card or not. You might want to imagine they
make it to the showdown in the nick of time.
Conditions
The London Dread base game has two
Conditions: Injured and Unhinged. These
are represented by small Condition cards.
Characters may have to take a Condition card as
the result of a Plot card or as the result of Rolling
the Trauma die.
When a card says “You are injured” or “You
are unhinged”, you must take a corresponding
Condition card and place it face up near your
character card. You can also gain these results
by rolling the Injured Result or Unhinged
Result on the Trauma die.
End of a Chapter
When a Chapter ends, either because you
executed all 12 Actions or because you triggered
the Endgame, you must perform the following
steps:
1 For each Location card still face down on the
board, raise Dread by 2.
2 For each Dread card still face up on the
board, raise Dread according to the card’s Dread
Value (the number of skulls on the card).
3 For each Action token taken from the Stash,
raise Dread by 1 (If you ever exceed 50 dread,
you immediately lose the game. It’s a mean city
after all).
4 If the last Plot card has not been investigated,
the trail runs cold and you lose the game.
5 Discard all Location cards from the board.
6 Return Action tokens to the Stash and
organize your own 12 tokens.
7 Ready your Items.
8 Set up for the next Chapter or begin the
Endgame.
Setting up the End Game
The Endgame uses the Endgame mini-board
(south quadrant of the main game board). The
entire mini-board is considered one Location.
Take the Antagonist from the Antagonist box in
the top left corner on the board and place him in
the Endgame Antagonist box. This indicates that
rules on the Antagonist card are now active.
Place your Character Medallions in the box
labeled Investigators.
Shuffle the six Endgame Challenge cards and
place the deck in the Challenge box.
Shuffle the Investigation Deck and, beginning
at the Investigation Leader, deal out the cards
contained therein among the players one card at
a time. Each player takes the cards dealt to them
into their hand. They are now personal resources.
Finally, give each player 1 Action Die to be
placed on their Character Sheet.
© Plotmaker Games 2016
GAME BOARD.indd 1 13/06/16 20:18
Endgame Setup
12


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