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© Plotmaker Games 2016
GAME BOARD.indd 1 13/06/16 20:18
© Plotmaker Games 2016
GAME BOARD.indd 1 13/06/16 20:18
Upon beginning the Endgame, every player has decided to stay in for the
first challenge.
The first challenge is revealed - it’s ‘Endure the Pain!‘
Each remaining player now encounters this challenge individually – let’s
look at Freidrich Sturmer’s Encounter. Sturmer has the Holy Water Item and
only one Condition (Unhinged). So, he feels pretty confident going into this
challenge.
He shuffles his Personality deck and flips a card. Unfortunately, Sturmer flips
his Trauma and has to roll the trauma die – which yields an Injured Result.
Flipping Trauma brought his Action Point Total to 0. So, Sturmer opts to spend
2 of his cards and use his Holy Water to get his Action Point Total to 5.
Succeeding in this challenge gives Sturmer another Action die to be placed
on his Character sheet and used in the Final Showdown.
Drawing Trauma was very unlucky for Sturmer. Had he rolled the Unhinged
result, he would have been defeated and eliminated from the game. As it
was, rolling the Injured result meant he had to succeed in this challenge or
he would have taken his second Injured Card and been defeated in that
way. He will have to evaluate the cards left in his hand carefully as he
decides whether he will continue to Challenge 2 and risk losing it all by being
defeated, or bow out and save his two Action dice to be used in the Final
Showdown.
Endgame Example
Gameplay
During the Endgame, you will encounter up to
three Challenges, individually, one challenge at a
time.
Before each challenge the following steps are
followed:
1 Players ready all of their Items.
2 Before drawing the Challenge, each player
must decide individually whether they are in
or out. Players who wish to stay in, leave their
Character Medallion in the Character box on the
Endgame board. Players who wish to bow out
place their Medallions back on their Character
sheet.
Once out, a player stays out until the Final
Showdown. This protects you from taking
penalties but prevents you from gaining more
rewards. Players should think carefully about
when the right moment to bow out has arrived.
From a story perspective, this represents a
Character falling back and gathering strength
for the Final Showdown under the cover of their
companions.
3 When all players have made their choice
whether to stay or withdraw, reveal the top card
of the Challenge deck and place in the first
available Challenge box (1st, 2nd or 3rd) on the
Endgame board.
4 Each player who did not withdraw (i. e., their
Medallion is still in the Investigators Box) must
now encounter the Challenge and try to beat its
Difficulty.
5 When all players have met the Challenge
and either earned the reward or suffered the
consequences, return to Step 1. After resolving
the 3rd Challenge, proceed to the Final
Showdown.
Challenge cards are encountered like a Combination of Dread cards and
Plot cards.
When encountering a Challenge card, as with encountering Plot cards,
you flip a Personality card (gaining icons and talents or suffering traumas as
normal) but like a Dread card you are trying to reach a target number – no
dice are rolled.
As with all encounters, you may use/deplete items, use Virtue tokens, or
add cards – though in this case, since the Investigation deck has been
distributed among players, you may choose which cards to add instead of
flipping randomly
Note: Because of the way in which Investigation cards are distributed
and used in the Endgame, ending your previous Chapter with a sizeable
Investigation deck is very important!
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