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Remember: Items in your possession are readied one final time before
the Final Showdown. This means that Items which give automatic
successes or allow you to reroll are very valuable in the Final Showdown.
Though these Items may have been less useful in preventing the Dread
from rising during the chapter, you will find them immensely useful in
defeating a powerful Antagonist. Do not ignore these abilities!
Gaining Confidence during the
Endgame
If you gain Confidence in the Endgame (e. g., by
Depleting Brandy or flipping Stürmer’s Talent
card), the cards go directly into your hand.
Note that this is an exception to the general rule
that resources are distributed evenly among
Characters at your Location.
The Final Showdown
The Final Showdown is a single, fateful roll-off
against the Antagonist. Either you will prevail
or you will perish and all hope will be lost. The
Dice you bring for this winner-take-all encounter
are only those which you earned as a result of
facing Endgame Challenges.
The number of you need to defeat the
Antagonist is dependent on the current Dread
level. You always need at least one .
Additionally, you need one for each 5 Dread
on the Dread track. This is indicated by the
blood splatters on the track.
One Character at a time, roll all the Action dice
you have accumulated during the Endgame. All
players roll their dice individually but add
their together. If the total number of
rolled equals or exceeds the target number, you
bring down the Antagonist and win the game. If
you don’t make the roll, the Antagonist defeats
you and you lose.
If you win, take a moment to congratulate your
team members. Then, listen to the Victory audio
track! If you are not using the App, you may
simply read the Endgame text aloud to the group
from your Story Guide. Also, you may now play
the next Story.
If you lose, well, better luck next game. You can
now listen to the Defeat audio track to motivate
your rematch. We strongly encourage you to
replay the Story and beat it before you move on
to the next Story.
Scoring
London Dread comes with a scoring system
which allows you to compare your individual
performances against each other. You can use
the League of Extraordinary Investigators Sheet
provided with the game to record your plays.
Points are scored AFTER the Final Showdown
and only if you win the game.
• Each surviving Character is worth 4 points.
• Each FIST rolled in excess of those needed to win the
game is worth 3 points.
• Each Item you have not Depleted is worth 3 points.
• Each unused Virtue token is worth 2 points.
• Each unused Investigation card in your hand is worth
1 point.
• Each Condition is worth 1 point.
Setting up a 2 or
3-player game
The game is then set up as follows :
Setup
In a 2-Player Game, you will use all 9 Allies in
every Chapter.
In a 3-Player Game, use 6 random Allies in each
Chapter.
When setting up each Chapter, shuffle the Ally
cards and take the required number into your
hand before adding the necessary number of
Dread cards to set up that Chapter.
Example: You are setting up a 2-player version of ‘The
Letter’. Having placed a face-down Plot Placeholder
card in each of the four piles, you are left with 1 Plot
Placeholder card in your hand. In a 4-player game, this
would require you to take 19 Dread cards. However,
since you are only two players, nine of those 19 Dread
Cards will be replaced by Ally cards. Shuffle the one
Plot Placeholder card, the 10 Dread cards and the nine
Ally cards together and deal them face down onto the 4
piles, exactly as described in the 4-player setup.
We know that you don’t always have 4
investigators ready to take on the London Dread.
In a 2 or 3-player game, you will use the Ally
cards to make up for the missing Character(s).
Ally Cards:
Moving to a Location with a face-up Ally allows
you to bring that Ally along for the rest of the
Chapter. Collect the Ally card and place it
beside your Character sheet like an Item card.
An Ally adds its Icons to yours for as long as the
Ally is with you. Note that flipping a Trauma
does not negate your Ally’s icons.
An Ally may be sacrificed (depleted) for the
effect described on the Ally card.
In a 2-Player game, each Character may have a
maximum of three Allies at any given time.
In a 3-Player game, each Character may have a
maximum of two Allies at any given time.
Face-up Allies left on the board at the end of a
Chapter produce no dread. But remember that
unrevealed Location cards produces two Dread,
regardless of type.
Add one Confidence card to the deck for each
Ally in a player’s possession at the end of a
Chapter. All Allies are then discarded.
Gameplay
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