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Plot cards also have a Letter Code (A, B, C etc.)
They must be investigated in strict order. In
other words, you cannot investigate Plot B before
you have investigated Plot A. Note, however, that
since players decide the order of investigations
happening at the same hour, it is possible to
investigate multiple Plots during the same time
slot.
Plot Cards are investigated differently than
Dread cards. Rather than resulting in either
failure or success, Plot cards have tiered
outcomes (usually three) depending on how
prepared you are when you investigate them. To
investigate a Plot card, follow these steps:
1 First, all Characters present shuffle their
deck of six Personality cards and draw one at
random. Resolve the effect of any Talent or
Trauma cards flipped.
2 Use the Gambler’s Dice Item adding 1
Guile and bringing her AP Total to 4.
Using Items
An Item can be activated in one of two ways:
Use or Deplete. To Use an Item, tilt the card
90 degrees to the right. You then gain the Use
Effect. Alternatively, when you tilt it, you may
Deplete the Item by placing it on the Item
Discard Pile. You then gain the more powerful
Deplete Effect. If you intend to use this method
at a particular location, mark it with the Yellow
Investigation token – corresponding to the card
backs of the Items deck.
Note that Depleting an Item requires you to tilt
it, you cannot Deplete an Item that is already
tilted.
You can not Use or Deplete Items during
Planning Phase.
Spending a Virtue Token
You may discard any Virtue token you have on
your Character Sheet. For each token discarded
in this way gain the effect described on your
Character Sheet. If you intend to use this
method at a particular location, mark it with the
White Investigation token – This corresponds to
the Color of the Virtue token.
Jacqueline Degas decides to investigate the Dread card ‘A Tough Bargain’
alone. The card has a Difficulty of 4. Comparing the Ability icons on her
Character Sheet with the icons on the Dread card, Jacqueline counts 3 Action
points (1 for , 1 for and 1 for ). She is 1 Action Point short of
success, in order to gain the additional Action Point, Jacqueline could do any
one of the following:
3 Use her Virtue token triggering her
Add 1 Wild icon” ability and bringing
her AP Total to 4.
© Plotmaker Games 2016
GAME BOARD.indd 1 13/06/16 20:18
1 Draw 1 or more additional cards
from the Investigation deck in hopes of
matching more icons to bring her AP
total to 4+.
Investigating Plot Cards
Every story has its key moments. In London
Dread, those moments are represented by Plot
cards.
Plot Cards tie each Story together and drive the
narrative forward. They are crucial to investigate.
If you fail to investigate all of the Plot Cards
of any Chapter, the trail runs cold and you
lose the game. Luckily, Plot Cards are also
your primary way of gaining resources to help
you on your quest.
The Time Code on a Plot card tells you when
it can be investigated. A card with can be
investigated from 6 a.m. onwards. A card with
can be investigated from 2 p.m. and onwards.
A card with from 10 p.m. onwards. If you
fail to investigate a Plot card during a Time
Segment where it could have been investigated,
the card will raise Dread according to its Dread
Value. Note that your Action Clock is broken
down into clearly-delineated Morning, Day, and
Night sections for easy planning.
Readying an Item
Readying an Item means un-tilting it, thereby
allowing it to be either Used or Depleted. All
Items are readied at the beginning of each
Chapter, the Beginning of the Endgame and
immediately before the Final Showdown.
2 Add the icons from the Personality card
flipped to your Character sheet.
3 Resolve the investigation one Character
at a time in any order you choose. Characters
may use Items, spend Virtues or draw from the
Investigation deck exactly as with Dread card
investigations, in order to add to their Action
Point Total. For each Action Point a character
brings, they will roll 1 Action die.
4 Once all Characters have rolled, add the total
number of together, consult the short table
on the Plot card and resolve the effect.
5 Finally, flip the Plot card. Read the general
story as well as the short section that corresponds
to the tier you reached.
You have revealed the first Plot
card of the game, ‘Reynaud’s
Residence’. The card’s Time Code
is and it has a Dread Value
of 4. If you fail to investigate
the card during any of the four
Morning Actions, the card will
raise Dread by four at the end
of Morning. If by the end of the
four DAY Actions you still haven’t
investigated the card, it will raise
Dread by another four.
Letter Code
Time Code
When you flip your Trauma card, it means that your personal Trauma has
resurfaced. The gameplay effect is the same for all Characters. You Provide
Nothing means that you ignore the three Ability icons on your Character
Sheet for this investigation. You may still gain additional icons through Items,
Virtues or by flipping from the Investigation deck.
Flipping trauma also demands that you roll the Trauma die. The Trauma
die will result in the acquisition of a Condition or an increase in Dread –
Conditions are described in detail later in these rules.
Flipping Trauma
Unhinged
Injured
Dread +2Dread +1
10


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