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8
The Story Phase
Once the Planning Phase is over, you move on
to the Story Phase. This is where the narrative
comes to life and you discover how your
planning actually plays out.
At the beginning of the Story Phase, choose
one player among you to be the Investigation
Leader. The Leader’s role is to guide all the
players through the 12 Actions on their clocks.
Generally, the most experienced player should
take on this role for the game.
The Investigation Leader takes the Large Action
Marker and places it on the 6 a.m. slot of her
Action Clock. The Investigation Leader then
announces the first Action. (E.g., by saying: “It’s
now 6 a.m., everybody move your medallions!”)
All players then move their Character Medallions
according to their Action token in the Action
Clock at the time being resolved. Players who
have no token placed for the Action will wander
the streets of the Area they are already in.
Move their Character Medallion to the Streets
Location.
Once all Characters have moved, Characters
who find themselves at a face-up Location card
will investigate it.
It’s the beginning of the Story Phase. All Characters are in the West. Maria is the Investigation Leader. She takes the Turn Marker and places it on the 6 a.m. slot of
her Action Clock. When her fellow investigators are ready, she calls out: “It’s 6 a.m. Investigators move. ” Milton and Murphy both move to Location 2 to investigate
‘Digging up the Past’. Stürmer moves to Location 5 to take on the Bruiser alone. Maria didn’t put a token in the 6 a.m. slot, so she leaves her Character Medallion on
the Streets space in West London.
Small action markers are
provided if the other players
wish to follow along, but their
use is completely optional.
Maria
Murphy
Milton
Stürmer
Investigations
Investigations happen after all Characters have moved and in an order decided by the players.
Investigating Dread Cards
Dread cards represent a threat in the city which must be resolved through the actions of your investigators. Investigating a Dread Card results in either
success or failure. To succeed, you must provide enough Action Points to beat the Dread Card’s Difficulty.
Understanding how to investigate Dread cards requires understanding both your Character Sheet and the Dread Card you are facing.
A Character has three Ability Icons. A Wild and a unique
combination of two of the six Primary Ability icons.
Composition of your Personality deck.
Personal backstory.
The Virtue rule tells you the effect of
spending a Virtue token.
Ability Icons
London Dread has six Primary Abilities and three Secondary Abilities:
Primary Abilities
Secondary Abilities
In addition, the may replace any of the nine Abilities above.
STRENGTH =
CHARM =
GUILE =
SPIRIT =
LORE =
COURAGE =
IMPACT =
TECH =
SPELLCRAFT =
8


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