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RULEBOOK
MAGIC ITEMS
Magic Item cards represent the fantastical treasures acquired
as you complete Adventures. Weapons, armor, potions, wands:
the full gamut of D&D
MAGIC ITEM DECK

Rest, once players have completed an Adventure.
Each Magic Item Deck contains various rarities of Magic
-
sions will introduce additional rarities). When the time comes to
award Magic Items, separate out each type of rarity cards into
decks and place the decks that will not be used back in the tray.
If you’re using more than one rarity, ensure that the sets are com-
pletely separate and that players know which deck is which. Thor-

AWARDING MAGIC ITEMS
Players earn Magic Items as shown on the Magic Items Award
table at right. Use the following rules when awarding Magic Items.
First, players will earn the indicated Magic Items only once
-
-
tion to this rule is the 
time players complete -
venture Level, they will receive Magic Items for successful
completion. Thus  will award players Magic

Second, a player can only “attune” (i.e., control and use) to
a number of Magic Items based on their Character Level, as
shown on that table. A Level 3 character can only attune to two
Uncommon Magic Items. If that character completes a new
Adventure, they will draw a new Uncommon Magic Item (as
well as a Common Magic Item). However, they must either

control, or choose to return the drawn Uncommon to the
Magic Item Deck (if they decide they like their current items
  
Items to the Magic Item Deck for each newly completed Ad-

can now attune to three Uncommon Magic Items.
Third, in all instances, Common Magic Items ignore at-
tuning limitations. The only limitations on the number of
Common items are Character Limitations (see at right.)
With those limitations in mind, randomly determine who will

appropriate rarity deck.
Players draw cards from the appropriate deck(s) in what ever
order is agreed to by the party. Once all cards are drawn, players
than reveal their cards.

-
common cards instead. (If no lower rarity level is available, no ad-
ditional Magic Items are awarded.)
MAGIC ITEMS AWARD
ADVENTURE LEVEL MAGIC ITEMS DRAWN PER PLAYER
1 1 Common
2 1 Common
3 1 Common & 1 Uncommon
4 1 Common & 1 Uncommon
5 1 Common & 1 Rare
CHARACTER LEVEL MAGIC ITEMS ATTUNED PER PLAYER
1 2 Uncommon
2 2 Uncommon
3 2 Uncommon
4 2 Uncommon & 2 Rare
5 3 Uncommon & 2 Rare
USING MAGIC ITEMS
The following rules apply to using Magic Items in a game.

used by a given character (see , below).
A player never needs to use any of their Magic Items.
Based on limitations and desirability, the player chooses
which Magic Items to use in each game.
        
Equipment Pack; they do not replace any cards.
If any Magic Items include “Starts in Play”, do not add
those to your Equipment Pack, but instead place them

Some Magic Items include the Deplete and Consume key-
words (see , p. 27).
Magic Items are controlled by a character, not the player;
use the back of the laminated Character screen to write
down which Magic Items a character can use. If a player is
running more than one Character screen through various
-
tween characters.
CHARACTER LIMITATIONS
-
able Magic Items that can be controlled by that character and can
be used in a single game for each race/Class combination (note this


“Light,” “Arcane,” or “Hide,” then that name (or color) must appear
somewhere on the card; if it doesn’t, then that card cannot be used
by that character. In the case of Class Type restriction, the character
may only use that type of Magic Item if it’s the indicated Class Type.

can have any four weapons, any one armor, any one shield, and
up to three miscellaneous items. For the Sun Elf Wizard, howev-
er, while that character may have any two weapons, the single ar-
mor the character can use must be Arcane; meanwhile no shields

If, for what ever reason, you have attuned to more cards of a
given type than are allowed by character limitations, at the begin-
ning of each game choose which Magic Item(s) to put into your
Equipment Pack.
26


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