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RULEBOOK
Additional Adventure Level Rules: These rules only apply
to two- and three-player games. As such, all the standard rules
for higher Adventure Level play would still be applied. But re-


if a two-player game started a Adventure at Level
-
ture Level rules), and both players would substitute the standard
-
fore the game begins.
TWO- AND THREE-PLAYER
HIGHER ADVENTURE LEVELS
ADVENTURE LEVEL SUBSTITUTION
2 Any 2 cost card(s)
3 Any 3 cost card(s)
4 Any 4 cost card(s)
5 Any 5 cost card(s)
BUILDING THE MARKET
As 
become available. Unlike encounters, which are readily added to
         
beast. With that in mind, use the following rules when adding
new Market cards.
Never remove any cards from the base Market; the orig-
-
cluded.
The Market Deck may never contain more than 80 cards.
Basic Cards may not be added to the Market Deck.
The party must select Character screens before add-
ing cards.
If a card has any “Requires X Class” or “Must Include X
Class” restrictions, those must be followed; e.g., if you’re
going to add Flame Blade to the Market Deck, then a
Druid must be in the party.
           
cards must be from their Class.
        
the above, including removing cards from the Market Deck. And

rules above cover simply grabbing future Market cards and tossing

GLOSSARY
Advancements: Abilities from cards and stickers earned through
gameplay to improve your character. Features and Magic Items
are both Advancements.
Adventure: One complete game, usually consisting of several
Scenes. The Adventure card provides the setup and additional
rules for completing that game.
Adventure Environment card: The Adventure Environment card

the party is together, working their way through the Adventure.
Adventure Level: 
the Party Level.
Archenemy: An archenemy is a special type of encounter. The base
game does not include any archenemies, but they will appear in

Assist: A card ability you can play only during another charac-
-

Attack: When an encounter attacks during a player’s Take Damage

if the encounter is prevented from dealing damage.
Attack Strength: A stat on an encounter card that determines how
much damage it deals when it attacks.
Attune: Players attune to Magic Item cards, representing how
many cards they may control and use at each Character Level.
Basic card: A card with a simple ability. A character’s Equipment
Pack (their starting deck) contains a number of Basic cards as
noted on the Character screen.
Bury: Place a card on the bottom of its corresponding deck. Buried
cards are not considered discarded.
Character screen: This card summarizes the important informa-
tion about a character.
Character Class:       
      
Cleric, Rogue, and Wizard.
Character Level: Represents the total accumulated XP of a char-
acter.
Class Type: There are four color-coded categories of Character Class-
es: Arcane (blue), Deception (red), Devotion (green), and Martial
(black). A given Character Class belongs to one Class Type.
Class Type marker: Class Type markers represent the character
during gameplay and are used with Locations.
Clear: An encounter level is cleared when a player deals damage
to it equal to the amount and type shown on the damage track.
Use a clip to mark the cleared level.
Consume: When this Magic Item ability is used, the card is re-
moved from play  is removed from the control of that player
(it is returned to the Magic Items Deck).
Continuous: An icon      
  
Also, a word that appears on some Features, meaning they are
continuously activated.
Cycle the Market: If a player chooses not to purchase any cards
during their Market phase, they reveal a new Market card and

Damage: Encounters and characters deal damage when they at-
tack. Characters subtract damage from their HP, while damage
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