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REFERENCE SHEET
CLASS TYPE (color)
SWORD ICONS (p. 14)
STEPS OF A SCENE & ROUND (p. 10)
ARCANE
blue
MARTIAL
black
DECEPTION
red
DEVOTION
green
PHASES OF A TURN (p. 14)
LOCATIONS (p. 12)
1. Start Turn (see p. 14)
Step 1: Apply Dragonfire card
effects
Step 2: Character may move into or
out of a Location
Step 3: Apply Location effects
(any order)
Step 4: Apply non-Location
encounter effects (any order)
Step 5: Apply Features/Market
effects (any order)
2. Play Cards (see p. 14)
Apply all non-damage card
abilities.
3. Deal Damage (see p. 15)
Apply all damage from played
cards.
At the end of this phase, played
cards are discarded.
4. Take Damage (see p. 21)
The active player receives
damage from encounters facing
them (if any).
If a character’s HP is reduced to 0,
they become Stunned.
5. Replenish (see p. 22)
If you have three or fewer cards
in your hands, draw two.
6. Market (see p. 22)
If you do not purchase a card,
you must cycle one card into the
Market.
7. End Turn (see p. 23)
1. Start Scene: Reveal Encounters
(Encounters phase).
2. Start Round:
a. Reveal Dragonfire card (Dragonfire phase)
b. Players’ Turns: Each player takes their turn.
c. End Round: Repeat round until Scene
is complete.
3. End Scene: Bury Dragonfire card.
SHORT REST (p. 23)
Remove Exhausted token (unless Unconscious).
Heal 1 HP.
Purchase cards.
Advancements that apply may now take effect.
Cards you play on your turn only directly affect characters or
encounters where your Class Type marker is located.
If you are on a Location, Assists can only be played to a character
at your Location or on the Adventure Environment card.
If a card played does not have any damage icons in its text, that
card’s text effect can be applied into or out of a Location, but
never to a character or encounter at a different Location if you are
also at a Location. Regardless of where the text effect is applied,
the damage icons in the upper left of the card can only be applied
to encounters where your character is located.
At the end of your turn, if you are in a Location that has an Attack
Strength, it deals damage to you along with all of the non-Location
encounters that are facing you (if any).
EXH.
dragonfire
token
exhausted
token
character class tokens
class type markers
encounter tokens
There are four color-coded categories of Character Classes. A given Character Class belongs to one Class Type.
DRAGONFIRE CARD ICONS
dragonfire level continuous deadfall
Some Martial cards include one or two Sword icons on the middle left. Additionally, some Features have Sword icons and/or provide
icons under specific circumstances. If you are a Martial character and play a total of three Swords during a turn (including Assists), you
may immediately draw a card. To draw another card in this way, you must play enough additional cards (or activate Features) to reach a
new set of three Swords. Additionally, some Features have Sword icons and/or provide icons under specific circumstances.
ENCOUNTER ENVIRONMENT ICONS
ADVENTURERS CITY DUNGEON WILDERNESSANY COASTAL
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