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RULEBOOK
CHARACTER &
ADVENTURE LEVELS
There are two types of progression used in : Charac-
ter Levels and Adventure Levels.
CHARACTER LEVELS
TOTAL XP CHARACTER LEVEL
0-9 1
10-29 2
30-59 3
60-99 4
100+ 5
CHARACTER LEVELS
Character Levels represent the total accumulated XP of a char-
acter. When a character accumulates enough XP, as shown on the
Character Levels table, they are immediately considered to be the
Level indicated.
Character Levels are used in two ways: determining the Par-
ty Level for the appropriate challenge in Adventures and gaining
more Magic Items as Adventure-completion rewards.
DETERMINING CHARACTER LEVELS
A player’s Character Level simply represents the total XP they’ve
earned. This should already be tracked on their Character screen.
Character Level is determined  adding any XP from the
just-played Adventure.
PARTY LEVELS
The Party Level equals the average Character Level of a party. This

To determine the Party Level, average all of the Character
Levels, and round down.
A party can play any Adventure equal to their Party Level
       

play an Adventure with a lower level than their Party Level,
they must modify the Adventure (see p. 27).
ADVANCEMENTS
There are two types of Advancements: Feature stickers, which
are acquired through earning XP, and Magic Item cards, which
are earned by completing Adventures. Both are detailed below.
FEATURES

, their character is considered Level 1, and
they choose a Background sticker to apply to their Character screen.

-
sent the new skills, items, weapons, and powers that come with more

A character can never have two Features with the same primary
name-
ent secondary names, but since the primary name is Fighting Style, a
player can only ever have one of those Features (unless another Fea-

-
tise each have multiple versions, but you can only ever have one of

Requires: Some Features require other Features to use, such as
Eldritch Knight, Thief, and War Domain; these will be noted on the
stickers themselves. These Features must be visible on the Character
screen (i.e., they cannot be covered) to purchase and use subsequent
Features with that requirement. These represent Subclasses within
a given Character Class, and each has a single primary Feature, with
several connected secondary Features. A character can never have
more than one primary Subclass Feature, within a Class Type, at one
-
not also have the Life Domain Feature.
Activation: 
follows:
All primary Subclass Features are continuously activated. For

If the word “Continuous” appears.
If you are required to write something on a Feature, that ele-
ment is considered Continuous; the rest of the Feature is not.
SPENDING XP
Effective Dragonfire campaign play requires players to spend
their XP appropriately. For example, if you have a Level 3 character
with, say, 50 XP to spend, you might want to wait until you have
60 XP (and become a Level 4 character) so you can purchase a
more powerful Feature. However, waiting to buy a 100 XP sticker is
another thing entirely, as further Adventures might become more
difficult than intended because your character’s advancement is
delayed. Ultimately, of course, the game is yours to pursue how you
see fit. Just be aware of this potential issue.
FEATURE STICKERS
Features represent the hard-earned experience won by
completing various Adventures. It also emulates all the tough work
in between such excitement as you strive to perfect your current
skills while learning new abilities. While everyone at a table will
usually earn the same XP for a given Adventure, where you choose
to focus and which Features you pick up will tell your unique story.
Brooklynn is playing a Half-Elf Rogue with a current XP total of 28.
They just wrapped up a Dungeon Crawl Adventure where they only
started two Scenes before the game ended in defeat. During the Long
Rest she adds the 2 earned XP from that game to her 28 for a total of
30. Her Half-Elf Rogue just became a Level 3 Character!
From the previous example of Brooklynn and her Half-Elf
Rogue, her group of six players includes a Level 4 character,
two Level 3 characters, a Level 2 character, and two Level 1
characters (a total of 14). This means they can play at Adventure
Level 2 (14 / 6 = 2.3, rounded to 2) without modification. For the
Adventures in this box, that means The Portcullis is Breached,
Bodyguards, and Unholy Presence. If they wanted to play
Dungeon Crawl or Wastes of Ancient Empire they would need
to modify the rules. Any other Adventures they could play as is,
but would likely face defeat as they’re not ready for that level of
challenge just yet.
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