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Boss Encounters
Boss Basics
Boss encounters are the culmination of the partys exploration
and advancement, a true test of the players’ skills and readiness.
Players often need to battle these bosses more than once, as
bosses have a great deal more Health than other enemies as well
as devastating attacks that can send the party back to the bonre
to rest.
ere are two types of bosses in Dark Souls™: e Board Game
mini bosses and main bosses. ey follow many of the same rules
as other enemies, but there are also some key dierences. Follow
the standard rules for enemy encounters and enemy activations
except as detailed below.
Boss Data Cards
Boss data cards include some of the same information as enemy
data cards, but they do not detail the boss’s behaviour (p.27).
Each boss data card includes the following information:
1. Name
2. reat Level
3. Behaviour Deck Size
4. Heat Up Point
5. Block and Resist Values
6. Special Ability
7. Encounter Levels
8. Starting Health
9. Mini or Main Boss Icon
10. Set Symbol
e reat Level, Block Value, Resist Value, and Starting
Health all function the same way they do on enemy data cards
(see ‘Enemy Data Cards’, p.20).
e Behaviour Deck Size and Heat Up Point are used with the
behaviour cards (p.27).
Each boss has a Special Ability that applies to its boss
encounter. Between a boss’s special ability and its unique
behaviour cards, each boss encounter is dierent from the last.
e Encounter Levels determine the diculty level of the encounter
cards used leading up to that boss (see Initial Setup’, p.8).
26


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