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Enemy Activations
Overview
All enemy models activate during each enemy activation.
e order they activate is determined by their threat level,
beginning with the highest threat and ending with the model
with the lowest threat. For enemies with equal threat levels,
players choose the order in which the enemies activate.
Non-boss enemies follow the behaviour icons on their data
cards. Bosses follow the icons on their behaviour cards instead
(see ‘Boss Activations’, p.29). All behaviour icons are resolved
from left to right. An enemys behaviour can be as simple as
making one attack or can have multiple moves and/or attacks.
Enemy Movement
e enemy Movement icon shows how an enemy model will
move. Various smaller icons can appear around the Movement
icon, modifying how the enemy moves. is allows dierent
enemies to move towards or away from characters in dierent
patterns and at dierent speeds. Pay attention to each enemy’s
movement to know where they will strike next!
When an enemy model is moving towards another model, it will
stop moving when it is on the same node as its target. When an
enemy model is moving away from another model, it will stop
moving when there are no nodes farther from its target (which
usually only happens when the enemy has backed into a corner).
When two dierent nodes would take an enemy closer to where it
is trying to go, the players can choose which node the enemy enters.
e enemy moves the indicated number of nodes
closer to the character with the Aggro token.
If the Movement icon includes the Push icon, the
enemys movement pushes characters out of its
way (p.21).
e enemy moves the stated number of nodes closer
to the nearest character. If two or more characters are
tied for being nearest, the enemy moves towards the
character with the Aggro token. If the model with
the Aggro token is not tied for being the nearest, the
enemy moves towards the character with the higher
Taunt level. If the enemy movement covers multiple
nodes, determine the nearest character at the start
of the movement, not at each step.
e enemy moves the indicated number of nodes
farther from the character with the Aggro token.
If the Push icon includes a number, characters
pushed out of the way suer that amount of
damage during the push (see ‘Enemy Attacks’,
p.25).
e enemy moves the stated number of nodes farther
from the nearest character. If two or more characters
are tied for being nearest, the enemy moves farther
from the character with the Aggro token. If the model
with the Aggro token is not tied for being the nearest,
the enemy moves farther from the character with the
higher Taunt level. If the enemy movement covers
multiple nodes, determine the nearest character at
the start of the movement, not at each step.
2
2
1
1
1
2
1
5
1
5
2
Move 1 node
towards the
nearest character,
pushing characters
and inicting 5
damage.
Move 1 node
away from the
character with the
Aggro token.
Move 2 nodes
towards the
nearest character,
pushing characters
it passes through.
24


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