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ere are two dierent types of enemy attack icons. Physical
attacks
causes physical damage, while magical attacks
cause magical damage. As with movement, various smaller icons
can appear around the attack icons, modifying how the enemy
attacks.
For character attacks, players roll the dice and compare the roll
total to the enemys Block or Resist values. For enemy attacks,
the attack damage is xed, and the player can roll to determine
how much to subtract from the damage. For both attack types,
the dice rolled depend on the Block or Resist icons on the
character’s equipped items (those in the character’s armour and
hand slots). Armour typically provides the greatest Block and
Resist values, but shields and even weapons sometimes do their
part. To make a block or resist roll:
1. Look at the enemys attack to determine its strength and
whether it is physical or magical.
2. Gather dice equal to the symbols shown in the characters
equipped items’ Block icon
(for physical damage) or
Resist icon
(for magical damage).
3. Roll the dice and add them together.
4. Subtract the rolled total from the attack strength.
5. If the roll equals or exceeds the attack value, the character
suers 0 damage. Otherwise, the character suers the
resulting damage.
Any time a character is targeted by an attack, they may attempt
to dodge the attack. Dodging is an all-or-nothing chance to
avoid damage that replaces the Block or Resist roll. e choice
whether to reduce the damage with Block or Resist or attempt
to avoid it entirely with Dodge is an important one. e right
choice depends on the character’s equipped items as well as their
current Health and Stamina. A successful dodge also means a
character is not hit by the attack (so they will not be pushed or
suer conditions from that attack). To make a dodge roll:
1. Look at the enemy data card (or the boss’s behaviour card)
to determine the dodge diculty
1
of the attack.
2. e character must spend 1 Stamina and can move 1 node.
3. Gather dice equal to the symbols shown in the equipped
items’ Dodge.
4. Roll the dice.
5. If the number of Dodge icons rolled equals or exceeds the
dodge diculty, the character suers 0 damage. Otherwise,
they are hit by the attack and suer its full damage.
Enemy Attacks
e attack targets the character with the Aggro
token. If that character is not within range
3
of
the attack, it misses and has no eect.
e attack targets the nearest character. If two
or more characters are tied as nearest, the enemy
attacks the character with the Aggro token. If the
model with the Aggro token is not tied for being
the nearest, the attack targets the character with the
higher Taunt level. If there are no characters within
range of the attack, it misses and has no eect.
If the attack includes the Push icon, any character
hit by the attack is pushed (p.21) after the roll
is resolved.
If the attack includes the Node icon, it targets all
characters in one node. is can be either the node
of the nearest character
or the node of the
character with the Aggro token
. All characters
on the node are targeted by the attack, and each
character must separately roll Block, Resist, or
Dodge. If the node is out of range, the attack
misses and has no eect.
Some movement behaviours include an attack
of their own. Movement attacks cause physical
damage that characters can oppose with a block
or dodge roll as usual. is attack targets all
characters on each node the enemy moves into.
(Note that it does not target characters on the
node on which the enemy started.) If an enemy
moves 2 or more nodes, this can even result in the
same character being attacked multiple times as
the enemy tramples and smashes its way through
its hapless victim.
3
6
5
4
5 4 3
Attacks all
characters on the
node of the nearest
character for 5
physical damage,
then pushes them.
Attacks all
characters on the
node of character
with the Aggro
token for 4
physical damage.
Attacks the
character with the
Aggro token for 3
magical damage.
25


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