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Once the players choose to enter the Fog Gate, its time for a
boss encounter. ere are two types of boss tile in Dark Souls
e Board Game, a mini boss tile and a main boss tile. e mini
boss tile can be identied by the mini boss spawn node located on
it. e main boss tile can be identied by the main boss spawn
node located on it.
When facing a mini boss, place just the mini boss tile on the
table. When facing a main boss, place both the mini boss and
main boss tiles down to create one large rectangular room.
Place the character models on the entry nodes beside the door,
remembering that a node cannot contain more than three
models. en place the Aggro token on one of the characters,
and place the boss model on the Mini Boss Spawn node or
Main Boss Spawn node, as appropriate.
e next part of setting up a boss encounter is creating the boss’s
behaviour deck as follows:
1. Separate the standard behaviour cards from the Heat Up
behaviour cards.
2. Take a number of random standard behaviour cards equal
to the behaviour deck size on the boss’s data card for the
behaviour deck. (Note that there are more behaviour cards
than you will need. is allows boss encounters to be new
each time you face them!)
3. Reveal one random card from the behaviour deck for each
gravestone on a tile with a face-up encounter card.
4. Shue the behaviour deck and place it face down within
easy reach.
At this point, the boss encounter is ready to begin.
When the boss’s Health is reduced to its heat up point or below,
however, the boss will heat up. Take one random Heat Up
behaviour card and shue it into the behaviour deck. Note that
players will now need to relearn the boss’s attack pattern as well
as having to face a powerful Heat Up card.
Some bosses have special rules on their boss data card which
alter how the heat up functions, so be sure to check them before
starting a boss ght.
After the players defeat a mini boss encounter, place that boss’s
treasure cards in the inventory. en reset the play area to begin
additional exploration leading up to the main boss encounter
(see ‘Setup after the Mini Boss’, p.9).
When the party defeats the main boss, they win the game! e
main bosses do have their own treasure cards, but these are used
only in campaign play (see ‘Campaigns Rules’, p.32).
Starting a Boss Encounter
Ending a Boss Encounter
To move from the front arc to the back arc, the Knight spends
1 Stamina (0 to walk + 1 to run).
When characters are on the same node as a boss, they are
placed in one of the four arcs. When a character moves onto the
same node as a boss, the character must remain in the arc they
were in before moving. If the character was in two arcs before
moving, choose which of the two arcs to move into. Place the
character touching the boss’s base within that arc. Similarly, when
a character is pushed o of a boss’s node, the character must
remain in the same arc they were in prior to the push. If there are
no available nodes in that arc due to the tile’s wall, the character
can move to any adjacent node touching the wall instead.
When a character on a boss’s node would move 1 node as part of
a walk or run, they can instead choose to move around the boss
to an adjacent arc. When a character chooses to dodge while on
a boss’s node, they can ignore the normal rules for boss arcs and
instead move to any arc or onto any adjacent node.
Some boss attacks (p.29) aect multiple nodes within an
arc or leave the boss vulnerable in one or more arcs. When
a character attacks a boss, look at the last attack icon on the
behaviour card on the top of the discard pile. If the character is
attacking a weak arc, the attack gains an additional black die.
Remember that a character can be in more than one arc if it
is on a node along the arc line. is makes it easier to gain the
weak arc bonus, but it also means the character will be targeted
by attacks against either arc. Note that even if a character is
attacking multiple weak arcs, they gain just one black die for
attacking the boss in a weak arc.
Normal Boss Arcs Attack Boss Arcs Weak Boss Arcs
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