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Boss Attacks
Note that bosses do not turn when they make attacks. ey
only change facing during movement. is can lead to a boss’s
attack missing characters entirely depending on its range and the
characters’ positions.
A boss’s attacks are resolved similarly to those of other enemies,
but bosses have a unique and powerful icon unavailable to other
enemies: the Area icon.
Some boss attacks target a specic character or
node, but many of them target multiple nodes all at
once. e Area icon indicates a multi-node attack.
e arc diagram below the attack icon shows
which arcs are aected. All characters on a node
in one of those arcs within the range of the attack
are targeted by the attack, and each character must
separately roll Block, Resist, or Dodge.
7
Overview
Boss Activations
At the start of a boss’s activation, ip over its next behaviour
card and place it in a discard pile face up beside the behaviour
deck. Bosses follow the icons on their behaviour cards from left
to right as usual, but they have several icons (explained below)
that are not found on other enemies. As with some equipment
cards, some boss behaviour cards include the ever-dangerous
Repeat icon,
2
, which means the enemy will perform its entire
behaviour multiple times when resolving that behaviour card.
When the boss behaviour deck is empty at the start of a boss’s
activation, pick up the discard pile and turn it face down without
shuing it to create the boss behaviour deck. en combat
continues normally. e boss’s attack pattern will continue as it
was in previous activations; by watching this pattern carefully,
players can gain the edge they need to defeat the boss.
When a boss moves, it can move in a direction
without changing its facing. It simply shifts
forwards, backwards, left, or right. It does not
rotate when it does so, maintaining its arc
orientations.
e Turn icons allow a boss to turn in place.
Rotate the boss 90° to the left or right, according
to the icon shown.
e Rotate icon also allows the boss to turn in
place, making a full 180° turn.
e Leap icon allows a boss to move directly to
its target. Remove the boss from the tile and place
it on the node where its target is located. A leap’s
target can be the model with the Aggro token
or the nearest character
. ere is no limit to
how many nodes a boss can travel during a leap.
e boss does not change its facing when it leaps,
so keep all arc markings in the orientation they
had before the leap was resolved.
All leaps also have the Push icon
. During a
leap, characters can be pushed onto any adjacent
node. ey are not considered to be in any
particular arc as the boss comes crashing down on
their heads.
2
1
Boss Movement
When a boss moves towards a character, turn the boss so the
centre of its front arc faces an adjacent node that is closer to the
character. e boss then moves forward onto that node. When
moving away from a character, turn the boss so the centre of its
back arc faces an adjacent node that is farther from the character.
e boss then backs up onto that node without changing its
facing. When a boss moves towards a specic model on its own
node, the boss turns instead of moving to a new node. Turn the
boss so the centre of its front arc is facing that model.
Characters on the node with a boss do not move when the boss
is turned.
When a boss moves onto a node that contains a character, place
that character base-to-base with the boss at the centre of the
arc that was facing the character before the boss moved. e
character is then on the boss’s node and is still in that arc.
29


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