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SCENARIO SETUP
The Campaign Book contains detailed descriptions of all the
scenarios that make up the campaign. Once a scenario has been
chosen to play, it must be set up on the play area. The entry for
the scenario contains a detailed list of all the components used
in it, as well as the quantity required. To ensure no component is
left out of the scenario, rst separate the amount of each com-
ponent requested, before setting up the game board.
1. Tiles - Each side of the 9 gaming tiles displays an identifying
code. Find the tiles listed in the scenario map and position them
with the same orientation presented on the map.
2. Doors - Place the door tokens as indicated on the scenario
map. Notice that some door tokens start the game with the
closed” side up, while others start with the “open” side up.
Some scenarios call for the use of small door tokens, when two
doors share the same corner. This is done simply to facilitate the
manipulation of the tokens, but the small doors work exactly
the same way as the normal doors.
3. Portals - Place the portal tokens as indicated on the sce-
nario map. There are two colors of portals, one on each side
of the token, make sure to place each portal token with the
correct side up.
4. Quest tokens - Most scenarios request that one or more
of the Quest tokens be placed on the board facing up. Get the
requested Quest tokens and place them in the indicated spaces,
with the colored side up.
5. Exploration tokens - After making sure to put back in
the box any remaining Quest tokens, shufe the 14 Exploration
tokens face down. Each scenario indicates the number of
Exploration tokens that will be used in the game. Randomly
pick that number of tokens and place them in the indicated
spaces on the board, face down. The remaining Exploration
tokens should be placed back in the box, still face down so no-
body knows their content.
6. Spawn tokens - Shufe face down the 5 Spawn tokens.
Separate the number of Spawn tokens requested by the scenar-
io and place them in the spaces indicated on the map. Return
any remaining Spawn tokens to the box, then ip up the tokens
on the board.
7. Monsters - Each scenario lists the type and quantities of
Monsters that take part in it. Gather the requested Monster
gures and place them in the spaces indicated in the map. Also
arrange the Monster cards of all the listed Monsters next to the
game board, so that all players can see them.
Important: Each monster type has up to four cards, with each
one representing that monster at a specic level. For all Monsters,
use only the card for the level equal to the number of the sce-
nario being played. So, for example, when you’re playing the 1st
scenario in your campaign, all Monster cards should be at Level 1;
but when you’re playing your 3rd scenario, all Monster cards will
be at Level 3 (use the "Level 2-3" cards).
8. Quest cards - In order to win a scenario, players must ac-
complish the feats listed on that scenarios Quest cards. Take the
Quest cards listed in the scenario and arrange them next to the
game board, so all the players can see them. Some Quest cards
may have one or two Reward cards associated with them in the
scenario description, in which case, tuck the indicated Reward
cards under that Quest card. Only the PvP Quest cards related
to the Guilds that are actually being used are put into play.
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Rulebook • Arcadia Quest
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Arcadia Quest • Rulebook
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