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2 Hammer
Beastmen
2 Spear
Beastmen
1 Minotaur
22 Door
tokens
GAME OVERVIEW
Arcadia Quest is a campaign game for 2 to 4 players, in which
each player controls a Guild with three unique Heroes. These
Guilds compete against each other and against the obstacles in
the game in order to accomplish a series of scenarios that will lead
them to ultimate victory against the Vampire Lord Fang.
Players are able to choose the path their campaign takes, navi-
gating through six out of eleven available scenarios, so each time
the campaign is played it can have a different conguration of
scenarios. The feats accomplished by a Guild in each scenario can
grant it a signicant strategic advantage in a following scenario.
During a scenario, each player pits his three Heroes against the
Heroes of the other players, and the nasty Monsters that swarm
the once-noble city of Arcadia. Fullling specic Quests, nding
treasure and killing enemies, a Guild emerges victorious in each
scenario, and its Heroes are able to evolve and acquire more
powerful items and weapons. Over the course of the campaign,
Heroes will have to prepare themselves if they want to have any
hope of surviving the nal showdown against the vampire lord
and his minions!
GUILD SETUP
The rst thing players starting a new Arcadia Quest campaign
need to do is create their Guilds. There are four different Guilds
to choose from: Orange (Lion), Blue (Eagle), Red (Fox) and
Green (Panda). Each player receives the Guild Dashboard for
his chosen Guild, which will help him organize his Heroes, and
his corresponding Guild tokens, which will be used to track his
Guilds actions.
CHOOSING HEROES
The players now have to carefully pick the 3 Heroes that will
defend their Guild throughout the campaign. This is a key mo-
ment, since creating the right team can be a decisive factor in
the upcoming adventures. The players look through the Hero
cards and each chooses 3 of them to form his Guild.
The players then place their Hero cards face up in the Hero
card slots of their Guild Dashboard (the order does not matter).
They also take the corresponding gures for their Heroes and
carefully attach them to the gure bases in their Guilds color to
help identify them (the two extra pink bases are used to identify
special Monsters). These are the 3 Heroes that will defend each
Guild through the entire campaign, it is not possible to change
Heroes unless a new campaign is started.
ADVANCED: DRAFTING HEROES
Once players are more familiarized with the game and
each Hero’s capabilities, they may want to pick their
Heroes in a more structured fashion. If all players agree,
they can choose their Heroes at the start of a campaign
by using the drafting method. Shufe all the Hero cards
and divide them among the players as equally as possible
(it’s not a problem if a player gets one more card than
another). Each player browses his Hero cards in secret
and picks one Hero for his Guild, placing it face down in
front of him. All players then pass the remaining cards to
the player to his left. From the cards they now received,
each player picks another Hero for his Guild and places
it face down in front of him. The remaining cards are
passed to the left one last time and the players select
their last Hero. Any remaining Hero cards are removed
from the game and returned to the box.
9 double-sided
game tiles
12 Heroes
37gures
1 Lord Fang
2 Sisters
of Pleasure
6 Goblin
Archers
2 Sisters
of Pain
1 Troll8 Orc Marauders
18 Exploration
tokens
1 Spawn tile
14 gure bases
70 coins
5 Spawn
tokens
24 Death
tokens
8 Portal
tokens
6 Attack
dice
3 Defense
dice
60 Wound
tokens
100 Guild
tokens
Rulebook • Arcadia Quest
6
Arcadia Quest • Rulebook
7
4


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