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9. Spawn tile - Place the spawn tile next to the game board.
10. Common Area - Place in a common area around the game
board, within reach of all players, the piles of Wound tokens,
Death tokens and coins, as well as the Attack and Defense dice.
11. Heroes Starting Areas -
Indicated in the scenario map are
the Starting Areas for each Guild.
Each player is randomly assigned
one of them. Put one Guild token
from each player in a dice bag or
closed hand and randomly place
one token next to each starting
area, this will be the starting area for
each Guild. Players must sit around
the table in the same order as their
starting areas. Each player then places his Hero gures in any of
the indicated spaces of his starting area, in any way he chooses
(up to two gures may occupy the same Space). On a 3-player
game the Player 4 Starting Area is not used. On a 2-player game
the Player 3 and Player 4 Starting Areas are not used.
Once all the setup has been executed, your gaming table should
look like the reference picture. You are now ready to start your
adventure!
THE GAME BOARD
Arcadia is played on a game board consisting of several tiles
arranged together according to the scenario map. These tiles
represent the streets and buildings of the city of Arcadia. Each
tile is divided into 9 equal Spaces, each with a dot marking its
center. These spaces can be occupied by a maximum of two
characters each.
Some Spaces are divided by walls which block Movement and
Line of Sight. These blocking elements are identied by a diag-
onal hatching texture. The tiles also display several other deco-
rative elements, which do not affect the game in any way and
are there just to esh out the setting. Only elements with the
identifying hatching texture are blocking elements, everything
else can be ignored for gameplay purposes.
CLOSE
Many rules and cards in the game refer to something be-
ing Close to something else. To be Close to something
means to be either sharing the same Space, or to be on
any of the four orthogonal Spaces that share an open
edge with it.
- A Space thats diagonal from it is not Close.
- A Space whose shared edge is blocked by a wall or
closed door is not Close.
Example: The green Spaces and any characters in them
are considered to be Close to Grom, while the red Spaces
are not.
IMPORTANT TERMS
CHARACTER
A Hero or a Monster.
ALLY
For a Hero, another Hero of the same Guild. For a
Monster, any other Monster.
ENEMY
For a Hero, any Hero from a different Guild and any
Monster. For a Monster, any Hero.
PLAYER 4
STARTING AREA
PLAYER 1
STARTING AREA
PLAYER 3
STARTING AREA
PLAYER 2
STARTING AREA
THIS IS
A SPACE IN
THE STREET
THIS IS
A SPACE IN
A BUILDING
THIS IS A
DECORATIVE
ELEMENT
THESE ARE
BLOCKING WALLS
Rulebook • Arcadia Quest
12
Arcadia Quest • Rulebook
13
7


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