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3D and technical imaging
Last updated 11/30/2015
Note: Photoshop uses World-space normal maps, which offer the fastest processing.
Environment Stores the image of the environment surrounding the 3D model. Environment maps are applied as
spherical panoramas. The contents of the environment map can be seen in the reflective areas of the model.
To prevent an environment map from reflecting on a given material, change Reflectivity to 0%, add a reflectivity map
that masks the material area, or remove the environment map for that material.
Reflection Increases the reflection of other objects in the 3D scene, and the environment map, on the material surface.
Illumination Defines a color that doesn't rely on lighting to display. Creates the effect that the 3D object is lit from
within.
Gloss Defines the amount of light from a source that reflects off the surface and back to the viewer. You can adjust
glossiness by entering a value in the field or using the scrubby slider. If you create a separate glossiness map, the
intensity of colors in the map controls glossiness in the material. Black areas create full glossiness, white areas remove
all glossiness, and middle values reduce the size of a highlight.
Shine Defines the dispersion of the reflected light generated by the Gloss setting. Low shininess (high dispersion)
produces more apparent light, with less focus. High shininess (low dispersion) produces less apparent light and
brighter, crisper highlights.
Note: If a 3D object has more than the nine texture types Photoshop supports, additional textures appear in the Layers
panel and the 3D Paint Mode list. (To display the latter, choose 3D > 3D Paint Mode, or use the Paint On menu in the Scene
section of the 3D panel
Specular The color displayed for specular properties (for example, highlight glossiness and shininess).
Ambient Sets the color for ambient light visible on reflective surfaces. This color interacts with the Global Ambient
Color for the entire scene. See
3D Scene settings .
Refraction Sets the refractive index when scene Quality is set to Ray Traced and the Refractions option is selected in
the 3D > Render Settings dialog box. Refraction is the change in light direction that occurs at the intersection of two
media (such as air and water) with different refractive indexes. The default value for new materials is 1.0 (the
approximate value for air).
Sample and apply materials directly on objects
The 3D Material Drop tool works much like the traditional Paint Bucket tool, letting you sample and apply materials
directly on 3D objects.
1 In 3D panel, select the 3D Material Drop tool .
2 Move the pointer over the 3D object in the document window. When the material you want to sample is outlined,
Alt-click (Windows) or Option-click (Mac OS).
3 Move the pointer to outline the material you want to change, and click.
For a visual example of an outlined material, see Outline the selected material or mesh in the document window .
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