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3D and technical imaging
Last updated 11/30/2015
A Displays Materials options B Selected material C Materials picker D Material Drop and Select tools E Texture map menu icon F Tex tur e
map types
For a selected material in the top section of the 3D panel, the lower section shows the particular texture maps used by
that material. Some texture types, such as Diffuse and Bump, commonly rely on 2D files to supply a particular color or
pattern that creates the texture. For other texture types, you may not need a separate 2D file. For example, you can
directly adjust Gloss, Shine, Opacity, or Reflection by entering values.
The texture maps used by a material appear as Textures in the Layers panel, grouped by the texture map category.
To see a thumbnail of a texture map image, hover the mouse over the texture name (for example, Reflection or
Illumination).
Diffuse The color of the material. The diffuse map can be a solid color or any 2D content. The Diffuse color swatch
value sets the diffuse color if you choose to remove the diffuse texture map. You can also create a diffuse map by
painting directly on the model. See
3D painting.
Opacity Increases or decreases opacity of the material (0-100%). You can use a texture map or the scrubby slider to
control opacity. The grayscale values of the texture map control the opacity of the material. White values create
complete opacity and black values create complete transparency.
Bump Creates bumps in the material surface, without altering the underlying mesh. A bump map is a grayscale image
in which lighter values create raised surface areas and darker values create flatter surface areas. You can create or load
a bump map file, or begin painting on the model to automatically create a bump map file. See
3D painting.
The Bump field increases or reduces bumpiness. It is only active if a bump map exists. Enter a number in the field or
use the scrubby slider to increase or decrease bump strength.
Bumpiness is most pronounced when a surface is viewed head on, rather than at an angle.
Normal Like a bump map texture, a normal map increases surface detail. Unlike a bump texture map, which is based
on a single-channel grayscale image, a normal map is based on a multi-channel (RGB) image. The values of each color
channel represent the x, y, and z components of a normal on the model surface. A normal map can be used to smooth
the surfaces of low polygon meshes.
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