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3D and technical imaging
Last updated 11/30/2015
Ray Traced Draft Renders using the CPU on the computer motherboard, with draft-quality reflections and shadows. If
your system has a powerful video card, the Interactive option may produce faster results.
Ray Traced Final Best reserved for final output, this option fully renders reflections and shadows. For more
information, see
Render a 3D file for final output .
Note: Tiles are temporarily drawn across the image during Ray Traced rendering. To interrupt the rendering process, click
the mouse or spacebar. To change the number of tiling passes, trading processing speed for quality, change the High Quality
Threshold in the 3D preferences.
Paint On When painting directly on the 3D model, use this menu to choose which texture map to paint on. See 3D
painting.
You can also choose the target texture from the 3D > 3D Paint Mode menu.
Global Ambient Color Sets the color for global ambient light visible on reflective surfaces. This color interacts with the
ambient color for specific materials. See
3D Materials settings .
Cross Section Select to create a planar cross section that can intersect the model at an angle you choose. Allows you to
slice through a model and view interior content. See
View cross sections .
View cross sections
You can view a cross section of a 3D model by intersecting it with an invisible plane that slices through the model at
any angle and displays content only on one side of the plane.
1 Select Cross Section in the bottom section of the Scenes tab.
2 Choose options for alignment, position, and orientation:
Plane Select to display the intersecting plane that creates the cross section. You can choose plane color and opacity.
Intersection Select to highlight the areas of the model that the cross section plane intersects. Click the color swatch
to select the highlight color.
Flip Cross Section Changes the displayed area of the model to the opposite side of the intersecting plane.
Offset and Tilt Use Offset to shift the plane along its axis, without changing its tilt. At a default offset of 0, the plane
intersects the 3D model at its midpoint. At maximum positive or negative offsets, the plane moves beyond any
intersection with the model. Use Tilt settings to rotate the plane up to 360
0
in either of its possible tilt directions. For
a particular axis, the tilt settings rotate the plane along the other two axes. For example, a plane aligned to the y-axis
can be rotated around the x-axis (Tilt 1) or the z-axis (Tilt 2).
Alignment Select an axis (x, y, or z) for the intersecting plane. The plane is perpendicular to the selected axis.
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