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3D and technical imaging
Last updated 11/30/2015
The name of the new texture map is displayed next to the texture map type in the Materials panel. It is also added
to the texture list under the 3D layer in the Layers panel. The default name is the texture map type appended to the
material name.
Load a texture map
You can load an existing 2D texture file for any of the nine available texture map types.
1 Click the folder icon next to the texture type.
2 Choose Load Texture, then select and open the 2D texture file.
Create a bump texture map
A bump texture map filled with a neutral grayscale value provides more range when painting on the map.
1 In the Tools panel, click the Set Background Color swatch.
2 In the Color Picker, set brightness to 50%, and set R, G, and B values to equal values. Click OK.
3 In the 3D panel, click the folder icon next to Bump.
4 Choose New Texture.
5 Choose the following settings in the New dialog box:
For Color Mode, choose Grayscale
For Background Contents, choose Background Color.
(Optional) Set Width and Height to match the dimensions of the diffuse texture map for the material.
6 Click OK.
The bump texture map is created and added to the texture map files listed in the Materials panel. It also appears as a
texture in the Layers panel.
Open a texture map for editing
?
Click the image icon , and choose Open Texture.
The texture map opens as a Smart Object in its own document window. After editing the texture, make the 3D model
document window active to see updates to the model. See
3D texture editing.
Delete a texture map
1 Click the image icon next to the texture type.
2 Choose Remove Texture.
If the deleted texture is an external file, you can reload it using the Load Texture command from the texture map menu.
For textures that are internally referenced by the 3D file, choose Undo or Step Backward to restore a deleted texture.
Edit texture properties
A texture map is applied to a particular surface area of the model, depending on its UV mapping parameters. You can
adjust UV scale and offset if necessary to improve how the texture maps to the model.
1 Click the image icon next to the texture type.
2 Choose Edit Properties.
3 Choose a target layer and set UV Scale and Offset values. You can enter values directly or use the scrubby sliders.
Target Determines whether settings apply to a specific layer or the composite image.
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