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3D and technical imaging
Last updated 11/30/2015
(Spot, infinite, and image-based lights) Rotates light while maintaining its position in 3D space.
To quickly aim a light at a specific area, Alt-click (Windows) or Option-click (Mac OS) in the document window.
Pan tool
(Spot and point lights only) Moves the light to a different position in the same 3D plane.
Slide tool
(Spot and point lights only) Moves the light to a different 3D plane.
Point Light at Origin
(Spot light only) Directs light at the center of the model.
Move to Current View
Places light in the same position as the camera.
To precisely position image-based lights, use the 3D Axis, which wraps the image around a sphere. (See 3D Axis.)
Add light guides
Light guides provide spatial reference points for your adjustments. These guides reflect the type, angle, and attenuation
of each light. Point lights appear as a ball, spot lights as a cone, and infinite lights as a line.
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At the bottom of the 3D panel, click the Toggle icon , and select 3D Light.
You can change the guide color in the 3D section of the Preferences dialog box.
A Point light B Spot light C Infinite light
Save, replace, or add groups of lights
To store groups of lights for later use, save them as a preset. To include the preset in other projects, either add to or
replace the existing lights.
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From the 3D panel menu , select any of the following:
Save Lights Preset Saves the current group of lights as a preset that you can reload with the following commands.
Add Lights To the existing lights, adds a lights preset that you select.
Replace Lights Replaces the existing lights with a preset that you select.
More Help topics
Create UV overlays
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