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3D and technical imaging
Last updated 11/30/2015
Bevel Applies beveled edges to the front or back of the object. Contour options are similar to those for layer effects.
See
Modify layer effects with contours.
Scene Settings Lights in the form of a spherical panorama shine onto the object; choose a style of lights from the
menu. Render Settings control how object surfaces look. (See
Select a render preset .) Higher Mesh Quality settings
increase mesh density, improving appearance but reducing processing speed.
The Shaded and Solid Wireframe render settings superimpose the 3D mesh on objects, revealing any mesh distortion
that will distort textures.
Readjust repoussé settings
1 Select a text layer, layer mask, or work path to which you previously applied repoussé.
2 Choose 3D > Repoussé > Edit In Repoussé.
Split repoussé meshes
By default, the Repoussé command creates a single mesh with five materials. If you want to separately control different
elements (such as each letter in a string of text), you can create separate meshes for each closed path.
Note: If numerous closed paths exist, the resulting meshes can create highly complex 3D scenes that are difficult to edit.
1 Select a text layer, layer mask, or work path to which you previously applied repoussé.
2 Choose 3D > Repoussé > Split Repoussé Meshes.
Understand internal constraints
Internal constraints let you improve mesh resolution in specific areas, precisely vary inflation, or poke holes in surfaces.
Along a path you specify on a repoussé object, constraint curves extend away from the object for an expansion, or
toward the object for a contraction. You manipulate these curves using constraint tools that are similar to 3D object
tools.
Inactive constraints Guarantee sufficient mesh resolution, creating smooth paths.
Active Constraints Expand or contract the surface along constraint paths.
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