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Congratulations on playing your first game of
Under Falling Skies
! Now we'll look at some new
elements. The cities will give your games variety, even before you start the campaign. You can
flip over sky tiles to increase the challenge. And robots will give you a new trick for running
your base efciently.
ciTies
Even before getting into the campaign, you
can choose to defend different cities. Except
for Roswell, each city has a special ability that
modifies the rules for the duration of the game.
DamageD ciTy
Each city has two sides. You start with the
undamaged (blue) side, but if you lose that game,
you can flip the city over and try a second game
on the damaged side. Because Earth's citizens
are resilient, the ability on the damaged side is
stronger than the original one.
Note: When setting up a second game, the flipped sky tiles for your threat level should again
be chosen randomly.
-1 -1 -1 -1 -1-1 -1 -1 -1 -1
-1 -1 -1 -1 -1-1 -1 -1 -1 -1
ThreaT level
Each sky tile has two sides. One side is more
threatening than the other.
The threat level of your game is the number
of sky tiles set to the more threatening
side. The setup on pages 2 and 3 is for an
easy game with threat level 0. The standard
difficulty is threat level 1. As you become more
experienced, you can challenge yourself with
higher levels, up to level 4.
During setup, you should choose a threat
level and flip that many sky tiles, at random,
to their more threatening side.
full Game
Each city is used with a specific
pair of base tiles. Different bases
have different damage and energy
tracks.
This base starts
at energy level 3.
more threatening sideeasier side
Use upper tile B
and lower tile C
with this city.
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