6 7
Palace (Royalty)
Premium action:
Take two
victory point tokens.
Standard action: Take one
victory point token.
Treasury (Royalty)
Premium action: Take two
«Gold» special cards.
Standard action:
Take one
«Gold» special card.
Monastery (Church)
Premium action:
Discard two rats.
Standard action:
Discard one rat.
Hospital (Church)
Premium action: Discard one
rat. Additionally, you may
discard up to three cards from
your hand in order to discard
the same number of rats.
Standard action: Discard up to
two cards from your hand in order to discard
the same number of rats.
Offi ce (Bourgeoisie)
Premium action: Take two
«Pass» special cards.
Standard action:
Take one
«Pass» special card.
Marketplace (Bourgeoisie)
Premium action: Take two
Joker cards from the supply.
Standard action:
Take one
Joker card from the supply.
Guard Tower (Chivalry)
Premium action:
Each player
who did not enter a Guard
Tower this round must give
you three cards from his
hand if he has at least as
many cards in hand as you.
That player chooses which cards you’ll get.
Note: If that player doesn’t have three cards, but
has at least as many cards as you, he gives all his
cards to you.
Standard action:
No action. Protection
against the premium action of any Guard
Tower(s) this round.
Note: It is not recommended to use this building
in a 2-player game.
Castle (Chivalry)
Premium action: Take two
«Sword» special cards.
Standard action:
Take one
«Sword» special card.
Farm (Peasantry)
Premium action: Draw four
cards from the Population
card pile.
Standard action:
Draw two
cards from the Population
card pile.
Brewery (Peasantry)
Premium action: Draw one
card from the Population
card pile per infl uence point
you’ve scored this round.
Standard action:
Draw one
card from the Population
card pile per two infl uence points you’ve
scored this round.
Fortune-teller’s Tent
(Magic)
Premium action:
Look at
two
cards in the «Nun-row».
Standard action:
Look at
one card in the «Nun-row».
Important: The order of
the cards in the «Nun-row» may never be
changed!
Pied Piper’s Hut (Magic)
Premium action: Take two
«Flute» special cards.
Standard action:
: Take one
«Flute» special card.
Note: If two or more players have the same number
of infl uence points the order of the stacked discs decide:
Lower discs beat higher discs in the same stack.
Note: In a 2-player game only the 10 and 5 victory
points are awarded.
E
End of the round
After resolving all buildings, the discs on the buildings are returned to their owners.
Discard the building cards used in this round. The starting player gives the Starting player
card to the player on his left. That player will be the starting player in the next round.
After the fi nal round, the game ends.
Now, all players calculate their scores. Victory points are awarded as follows:
• For each class, the player with the most infl uence points scores 10 victory points, the
player with the second most infl uence points scores 5 victory points, and the player
with the third most infl uence points scores 2 victory points.
A player with no infl uence points in a class can never score victory points for that class.
•
The player with the highest number of population and joker cards in his hand scores
2 points. In case of a tie, all tied players score 1 point.
• For each kind of special card (except «Gold») the player with the most cards of that
kind in his hand scores 2 points. In case of a tie, all tied players score 1 point.
• If the Treasury building was used during the game, the player with the most «Gold»
special cards scores 6 points. The player with the second most «Gold» special cards
scores 3 points. In the case of a tie for the most «Gold» special cards, the 9 victory
points are divided among the tied players (rounded down). No victory points are
awarded for second place. In the case of a tie for the second most «Gold» special cards
3 victory points are divided among the tied players (rounded down).
• Any victory points tokens collected during the game score their printed value.
Finally, check whether the players survive the plague. Each player reveals his rat tokens
and sums their values. Then the cards in the «Nun-row» are revealed, and the total
number of Nuns are counted. Any player whose total value of rat tokens exceeds the
number of Nuns is killed by the plague, and looses the game, even if he had the most
victory points!
The surviving player with the highest number of victory points inherits the crown
and wins the game! In the case of a tie, the tied player with the lowest sum of the
value on his rat tokens wins. If there is still a tie, the players share their victory.
Example: In one class, only one of the players has scored any
infl uence points. That player scores 10 victory points, while
the 5 and 2 victory points are not awarded to anyone.
End of the game
Note: In a 2-player game, no victory points are
awarded for having the second most «Gold» cards.
Note: If all players are killed by the plague, all players
have lost the game. However, if you still wish to
declare a winner, you may let the player(s) with the
lowest sum of rat tokens survive, and declare a winner
amongst them as above.
Overview of the building cards