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Compressors
Although the compressor block is on its own tab, it is part of the Game Preset. The compressors in
this block will allow you to dynamically adjust the levels of different frequency ranges while leaving
others unaffected.
Low Fc/High Fc: Sets a low and high frequency cutoff. This allows you to choose high/low crossover
points and splits the frequency spectrum into three distinct sections.
The next three blocks are the controls for compression of the three ranges created by your high/low
frequency selection.
Attack: Delay before compression kicks in once audio crosses above threshold.
Release: Delay before compression ceases once audio crosses below threshold.
Threshold: Set the maximum level of the audio before compression kicks in.
Ratio: Select how aggressively audio is compressed above your threshold. 0%
will result in no compression while 100% will result in a hard limit at your
threshold.
Gain control: Set a at gain for the frequency range.
Next there are three controls that will allow you to mute or bypass the three compressors. This allows
you to listen to each compressor independently to ensure it is having the intended effect.
Compressor Bypass: This allows you to cross-mix compressed and bypassed audio. At the bottom on
the slider you will only hear bypassed audio, while at the top you will only hear the audio that is owing
through your compressor block.
Presets: Compressor Tab
17


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